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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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<blockquote data-quote="Imban" data-source="post: 4139167" data-attributes="member: 29206"><p>Focus Fire: It's not just for StarCraft players.</p><p></p><p></p><p></p><p>I'd like to pull out a grid to demonstrate this to you (and myself, to make sure), but I don't <strong>think</strong> this pans out very well. Basically, with the way distance is measured in 4e now, as long as the enemy front line remembers to have some people on each side of the back line rather than lining up perfectly straight, you pretty much have to either get all the way behind the enemies or charge in (either through the front line, or merely into close range after flanking them) in order to be "closest" to the back row. I'm not sure how this actually plays out, though, because people are also far more mobile along diagonals than they used to be. I'd need to see how it works in actual, head to head play.</p></blockquote><p></p>
[QUOTE="Imban, post: 4139167, member: 29206"] Focus Fire: It's not just for StarCraft players. I'd like to pull out a grid to demonstrate this to you (and myself, to make sure), but I don't [b]think[/b] this pans out very well. Basically, with the way distance is measured in 4e now, as long as the enemy front line remembers to have some people on each side of the back line rather than lining up perfectly straight, you pretty much have to either get all the way behind the enemies or charge in (either through the front line, or merely into close range after flanking them) in order to be "closest" to the back row. I'm not sure how this actually plays out, though, because people are also far more mobile along diagonals than they used to be. I'd need to see how it works in actual, head to head play. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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