Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drjones" data-source="post: 4139486" data-attributes="member: 62944"><p>I don't think of it as an 'every round have to do thing' and more of a 'nice bonus when you can' thing. You can still feather the controller in the back row with your hunter mark on the tank up close you just lose some of the alpha strike umph. In a tough fight it might make some difference but those are the fights where you carefully consider your movement to get a chance to mark someone off the front line.</p><p></p><p>It means you won't be doing your 100% best damage every moment of every fight but I think that makes the tactics more interesting because there is no always right answer. I mean if you can mark anyone then when would you <em>not</em> go after the artillery? </p><p></p><p>So yeah I like it, although the 'full LOS' rule sounds good too I will have to see how it plays out in more robust playtesting situations than the 1st level stuff we have now.</p><p></p><p>I should say also I played the burst 'range' on the marks as being to maintain it as well so you don't have to keep your quarry closest to you but you do have to stay relatively nearby. Seems best to avoid silly gaming of the marks although I would guess the final rules will be more strict than what we have now.</p></blockquote><p></p>
[QUOTE="drjones, post: 4139486, member: 62944"] I don't think of it as an 'every round have to do thing' and more of a 'nice bonus when you can' thing. You can still feather the controller in the back row with your hunter mark on the tank up close you just lose some of the alpha strike umph. In a tough fight it might make some difference but those are the fights where you carefully consider your movement to get a chance to mark someone off the front line. It means you won't be doing your 100% best damage every moment of every fight but I think that makes the tactics more interesting because there is no always right answer. I mean if you can mark anyone then when would you [I]not[/I] go after the artillery? So yeah I like it, although the 'full LOS' rule sounds good too I will have to see how it plays out in more robust playtesting situations than the 1st level stuff we have now. I should say also I played the burst 'range' on the marks as being to maintain it as well so you don't have to keep your quarry closest to you but you do have to stay relatively nearby. Seems best to avoid silly gaming of the marks although I would guess the final rules will be more strict than what we have now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
Top