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General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4139658" data-attributes="member: 834"><p>People often (usually) waste actions by focusing fire due to wasted damage and overkill. </p><p></p><p>Easy example ; the fighter does an average of 45 HP/round against AC 25, the archer and average of 30/hp round. </p><p></p><p>They have a thug (AC 25) in front of them with 80 HP and an Archer in the back with 50 (Lower AC). What's the best course of action? </p><p></p><p>If they both focus on the thug, they don't kill him in one round. But the fighter would have killed the thug in two rounds with or without the Archer's help. Therefore the Archer has completely wasted one round worth of attack and the fight will take at least three round since the fighter can't make a full attack against the archer next round. It's only optimal if you can be <u>sure</u> that combined fire from the two character will kill the goon. Whenever it doesn't the archer was useless for the entire round. </p><p></p><p>Optimum course of action was having the fighter hit the thug while the archer PC shoots the archer opponent. They both get to make two full attack in two round and the fight is won in the shortest possible amount of time. The fact that the archer opponent has lower AC means the archer PC will make even more than the 30hp/round average and will probably be able to shoot an arrow or two at the thug just to be safe in round two.</p><p></p><p>These kind of scenario are common specifically because this isn't Starcraft (Not real time).</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4139658, member: 834"] People often (usually) waste actions by focusing fire due to wasted damage and overkill. Easy example ; the fighter does an average of 45 HP/round against AC 25, the archer and average of 30/hp round. They have a thug (AC 25) in front of them with 80 HP and an Archer in the back with 50 (Lower AC). What's the best course of action? If they both focus on the thug, they don't kill him in one round. But the fighter would have killed the thug in two rounds with or without the Archer's help. Therefore the Archer has completely wasted one round worth of attack and the fight will take at least three round since the fighter can't make a full attack against the archer next round. It's only optimal if you can be [U]sure[/U] that combined fire from the two character will kill the goon. Whenever it doesn't the archer was useless for the entire round. Optimum course of action was having the fighter hit the thug while the archer PC shoots the archer opponent. They both get to make two full attack in two round and the fight is won in the shortest possible amount of time. The fact that the archer opponent has lower AC means the archer PC will make even more than the 30hp/round average and will probably be able to shoot an arrow or two at the thug just to be safe in round two. These kind of scenario are common specifically because this isn't Starcraft (Not real time). [/QUOTE]
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Ranged Strikers - more "aggro" mechanics?
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