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General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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<blockquote data-quote="Imban" data-source="post: 4140006" data-attributes="member: 29206"><p>If you somehow missed my last post, I understand that it is quite possible that the intent of the 4e Ranger is not to be artillery. I do not particularly <strong>care</strong> about the intent, as it is directly at odds with what every player I have played with who has had their character take up the bow has wanted their character to do.</p><p></p><p>Seriously, even the guy who was playing a bow rogue and had to be within 30 feet, much like the 3e Scout - which I looked up since your last post - didn't particularly like that restriction at all, and asked me if he could take the feat Crossbow Sniper from PHBII, but without the damage bonus, for bows instead. (I chose to allow this.)</p><p></p><p></p><p></p><p>I must concede that it adds a new tactical concern that was not previously present, which increases the amount of considerations that go into an optimal combat strategy. However, I don't think that the previous situation was uninteresting - in a team situation, choosing a target has never been as simple as "shoot at a random squishy" - and I do think the new situation is overly artificial for my tastes.</p></blockquote><p></p>
[QUOTE="Imban, post: 4140006, member: 29206"] If you somehow missed my last post, I understand that it is quite possible that the intent of the 4e Ranger is not to be artillery. I do not particularly [b]care[/b] about the intent, as it is directly at odds with what every player I have played with who has had their character take up the bow has wanted their character to do. Seriously, even the guy who was playing a bow rogue and had to be within 30 feet, much like the 3e Scout - which I looked up since your last post - didn't particularly like that restriction at all, and asked me if he could take the feat Crossbow Sniper from PHBII, but without the damage bonus, for bows instead. (I chose to allow this.) I must concede that it adds a new tactical concern that was not previously present, which increases the amount of considerations that go into an optimal combat strategy. However, I don't think that the previous situation was uninteresting - in a team situation, choosing a target has never been as simple as "shoot at a random squishy" - and I do think the new situation is overly artificial for my tastes. [/QUOTE]
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Ranged Strikers - more "aggro" mechanics?
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