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General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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<blockquote data-quote="DM_Blake" data-source="post: 4141380" data-attributes="member: 57267"><p>Sure, if you're talking about a significant difference in how close the target is, or what cover they might have.</p><p></p><p>If a ranger is faced with 2 enemies, neither of whom are in melee or have any cover at all, one of whom is 4 squares away and one is 5 squares away, it seems to me that the ranger should be able to mark either enemy he chooses to mark.</p><p></p><p>Espcially because if you move the closest of those enemies to 10 squares', the ranger can now easily mark the remaining enemy at 5 squares, which means 5 squares is not out of his markable range, which means in the first example, it should have been possible to mark him, instead of arbitrarily ruling that he MUST mark the enemy at 4 squares or mark no enemy.</p><p></p><p>Likewise, if the nearest enemy is 20 squares away, that enemy can still be marked, which calls into question if the concept of only marking within effective range of the long bow.</p><p></p><p>Which means all of this is more arbitrary gamist ruling that has no bearing on how anything in reality, or semi-fantasy-quasi-reality might work, and furthermore makes no effort to resolve its own paradoxical implementation.</p><p></p><p>Another odd paradox that might or might not be handled in the complete rule description would be what happens if there are 2 enemies, say at 3 squares and 6 squares. The enemy at 3 squares is peeking through a little peephole in a door, or cloaked in invisibility or darkness, or is simply crouched behind a table. Does this mean the ranger MUST mark the guy he has no chance of hitting, or choose to mark nobody at all?</p><p></p><p>Ranger: I mark the guy I can actually see.</p><p>DM: But there is a guy you can't see who is much closer, so you can't mark the guy you see.</p><p>Ranger: But I can't even hit that guy, heck, I can't even see him, so I want to mark the other one.</p><p>DM: You can't.</p><p>Ranger: He's well within my range. I have marked enemies much farther away in other fights. So I want to mark the one I can see.</p><p>DM: You can't</p><p>Ranger: Why not?</p><p>DM: Because the other guy is there, even if you can't see him. So mark him or mark nobody.</p><p>Ranger: That makes no sense. Why can't I choose who to mark?</p><p>DM: I don't know, but you just can't.</p><p></p><p>I sure hope the final, full description of this ability, and others like it, is thorough enough to resolve these kinds of issues.</p><p></p><p>I've never DMed a group of players that would be satisfied with "Yeah, that doesn't make sense, but hey, this is a game, right? So play it the way it's written and ignore the nonsense and paradoxes of the silly rule."</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4141380, member: 57267"] Sure, if you're talking about a significant difference in how close the target is, or what cover they might have. If a ranger is faced with 2 enemies, neither of whom are in melee or have any cover at all, one of whom is 4 squares away and one is 5 squares away, it seems to me that the ranger should be able to mark either enemy he chooses to mark. Espcially because if you move the closest of those enemies to 10 squares', the ranger can now easily mark the remaining enemy at 5 squares, which means 5 squares is not out of his markable range, which means in the first example, it should have been possible to mark him, instead of arbitrarily ruling that he MUST mark the enemy at 4 squares or mark no enemy. Likewise, if the nearest enemy is 20 squares away, that enemy can still be marked, which calls into question if the concept of only marking within effective range of the long bow. Which means all of this is more arbitrary gamist ruling that has no bearing on how anything in reality, or semi-fantasy-quasi-reality might work, and furthermore makes no effort to resolve its own paradoxical implementation. Another odd paradox that might or might not be handled in the complete rule description would be what happens if there are 2 enemies, say at 3 squares and 6 squares. The enemy at 3 squares is peeking through a little peephole in a door, or cloaked in invisibility or darkness, or is simply crouched behind a table. Does this mean the ranger MUST mark the guy he has no chance of hitting, or choose to mark nobody at all? Ranger: I mark the guy I can actually see. DM: But there is a guy you can't see who is much closer, so you can't mark the guy you see. Ranger: But I can't even hit that guy, heck, I can't even see him, so I want to mark the other one. DM: You can't. Ranger: He's well within my range. I have marked enemies much farther away in other fights. So I want to mark the one I can see. DM: You can't Ranger: Why not? DM: Because the other guy is there, even if you can't see him. So mark him or mark nobody. Ranger: That makes no sense. Why can't I choose who to mark? DM: I don't know, but you just can't. I sure hope the final, full description of this ability, and others like it, is thorough enough to resolve these kinds of issues. I've never DMed a group of players that would be satisfied with "Yeah, that doesn't make sense, but hey, this is a game, right? So play it the way it's written and ignore the nonsense and paradoxes of the silly rule." [/QUOTE]
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