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*Pathfinder & Starfinder
Ranged touch - why no range increment?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 742694" data-attributes="member: 545"><p>Good points, Murrdox.</p><p></p><p>I think they purposely did not follow the mechanics for arrows because ranged touch attacks are supposed to usually hit.</p><p></p><p>A 10th level wizard is likely to have a ranged attack bonus of +7. That is hardly at autohit against even a dumb mook in heavy armor at close range. Start throwing in negative mods for range on top of the already common mods for cover, good Dex bonuses, and protective spells and rays become markedly less valuable.</p><p></p><p>The ray spells generally have no save on the positive side, but require an attack roll and have a more focussed effect. Compare Otiluke's Freezing Sphere to Cone of Cold.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 742694, member: 545"] Good points, Murrdox. I think they purposely did not follow the mechanics for arrows because ranged touch attacks are supposed to usually hit. A 10th level wizard is likely to have a ranged attack bonus of +7. That is hardly at autohit against even a dumb mook in heavy armor at close range. Start throwing in negative mods for range on top of the already common mods for cover, good Dex bonuses, and protective spells and rays become markedly less valuable. The ray spells generally have no save on the positive side, but require an attack roll and have a more focussed effect. Compare Otiluke's Freezing Sphere to Cone of Cold. [/QUOTE]
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Ranged touch - why no range increment?
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