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*Pathfinder & Starfinder
Ranger Alternate Class Ability
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<blockquote data-quote="Lysarius" data-source="post: 3571364" data-attributes="member: 52730"><p>I'm looking for feedback on an alternate class ability idea for rangers. I'm hoping to address 2 problems with this alternate ability</p><p></p><p>1.) Ranger animal companions don’t scale well (They start out weak and just keep falling further behind the power curve for combat. They don’t have any abilities that make them particularly useful as scouts.)</p><p></p><p>2.) Ranger abilities trail off after 11th level </p><p> <p style="margin-left: 20px"> a. For the next 9 levels (12th – 20th) rangers get: camouflage, hide in plain sight, 2 favored enemies, and more spells (2 more 1st lvl spells; 2 more 2nd lvl spells; 3 more 3rd lvl spells; and access to up to 4 4th lvl spells)</p> <p style="margin-left: 20px"> b. Problem with spells – lack of flexibility. Many ranger spells would only be useful in certain situations. Since rangers can only memorize a few spells of each level per day, they focus on the handful of spells that are flexible enough to be useful in a wide variety of situations. As a result most ranger spells are rarely memorized since they may not be of use on a given day.</p><p></p><p><strong>Alternate class ability: Ranger Spontaneous Casting</strong></p><p>- If the ranger selects this option, he/she does not gain an animal companion at 4th level</p><p>- Rangers gains spell casting ability as normal at 4th level, but instead of memorizing their spells the ranger casts spontaneously</p><p>- Number of spells cast per day does not change</p><p>- Number of spells known each day are based on the following table</p><p></p><p>lvl 1st 2nd 3rd 4th </p><p>4.. 3*</p><p>5.. 3*</p><p>6.. 4</p><p>7.. 4</p><p>8.. 5 .. 3*</p><p>9.. 5 .. 3*</p><p>10. 6 .. 4 </p><p>11. 6 .. 4 .. 3*</p><p>12. 7 .. 5 .. 3</p><p>13. 7 .. 5 .. 4</p><p>14. 8 .. 6 .. 4 .. 3*</p><p>15. 8 .. 6 .. 5 .. 3</p><p>16. 8 .. 7 .. 5 .. 4</p><p>17. 8 .. 7 .. 6 .. 4</p><p>18. 8 .. 8 .. 6 .. 5 </p><p>19. 8 .. 8 .. 7 .. 5 </p><p>20. 8 .. 8 .. 7 .. 6</p><p></p><p>* Assuming the ranger has a high enough wisdom to begin casting these spells at this level</p><p></p><p>Opinions? </p><p></p><p>Is it balanced? </p><p></p><p>Does adding spontaneous casting give the 4th lvl ranger a reasonable trade off to replace the animal companion? </p><p></p><p>Does it achieve the goal of making levels 12-20 more attractive to play a straight 20 lvl ranger build?</p></blockquote><p></p>
[QUOTE="Lysarius, post: 3571364, member: 52730"] I'm looking for feedback on an alternate class ability idea for rangers. I'm hoping to address 2 problems with this alternate ability 1.) Ranger animal companions don’t scale well (They start out weak and just keep falling further behind the power curve for combat. They don’t have any abilities that make them particularly useful as scouts.) 2.) Ranger abilities trail off after 11th level [INDENT] a. For the next 9 levels (12th – 20th) rangers get: camouflage, hide in plain sight, 2 favored enemies, and more spells (2 more 1st lvl spells; 2 more 2nd lvl spells; 3 more 3rd lvl spells; and access to up to 4 4th lvl spells)[/INDENT] [INDENT] b. Problem with spells – lack of flexibility. Many ranger spells would only be useful in certain situations. Since rangers can only memorize a few spells of each level per day, they focus on the handful of spells that are flexible enough to be useful in a wide variety of situations. As a result most ranger spells are rarely memorized since they may not be of use on a given day.[/INDENT] [B]Alternate class ability: Ranger Spontaneous Casting[/B] - If the ranger selects this option, he/she does not gain an animal companion at 4th level - Rangers gains spell casting ability as normal at 4th level, but instead of memorizing their spells the ranger casts spontaneously - Number of spells cast per day does not change - Number of spells known each day are based on the following table lvl 1st 2nd 3rd 4th 4.. 3* 5.. 3* 6.. 4 7.. 4 8.. 5 .. 3* 9.. 5 .. 3* 10. 6 .. 4 11. 6 .. 4 .. 3* 12. 7 .. 5 .. 3 13. 7 .. 5 .. 4 14. 8 .. 6 .. 4 .. 3* 15. 8 .. 6 .. 5 .. 3 16. 8 .. 7 .. 5 .. 4 17. 8 .. 7 .. 6 .. 4 18. 8 .. 8 .. 6 .. 5 19. 8 .. 8 .. 7 .. 5 20. 8 .. 8 .. 7 .. 6 * Assuming the ranger has a high enough wisdom to begin casting these spells at this level Opinions? Is it balanced? Does adding spontaneous casting give the 4th lvl ranger a reasonable trade off to replace the animal companion? Does it achieve the goal of making levels 12-20 more attractive to play a straight 20 lvl ranger build? [/QUOTE]
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