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Ranger and Fighting Styles
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<blockquote data-quote="Tony Vargas" data-source="post: 5953065" data-attributes="member: 996"><p>Themes, and the feats that make them up, are a character-customization resource. Taking something like weapon choice or 'style' choice (and they're very bland, generic styles, nothing like Bo9S or anything), and having it consume not just a feat, but a whole series of them (a Theme), makes characters who primarily use weapons both inflexible in what weapons they use, and harder to customize further.</p><p></p><p>Compared to the flexibility a caster gets in prepping a different slate of spells, being able to swap between using a shield or using a bigger weapon is positively trivial. Themes or specialization feats take even that trivial flexibility away. </p><p></p><p>If a Theme is going to represent a 'Style' it should represent a more flavorful, broader style of fighting that encompasses many weapon mixes and techniques. The art of the Samurai encompassed archery, mounted combat, swordsmanship with one sword or two, and expert use of a pole-arm. If a 'Style' covered that much ground, it'd be worth a Theme, and give the character some flexibility (still orders of magnitude less than that of casters).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5953065, member: 996"] Themes, and the feats that make them up, are a character-customization resource. Taking something like weapon choice or 'style' choice (and they're very bland, generic styles, nothing like Bo9S or anything), and having it consume not just a feat, but a whole series of them (a Theme), makes characters who primarily use weapons both inflexible in what weapons they use, and harder to customize further. Compared to the flexibility a caster gets in prepping a different slate of spells, being able to swap between using a shield or using a bigger weapon is positively trivial. Themes or specialization feats take even that trivial flexibility away. If a Theme is going to represent a 'Style' it should represent a more flavorful, broader style of fighting that encompasses many weapon mixes and techniques. The art of the Samurai encompassed archery, mounted combat, swordsmanship with one sword or two, and expert use of a pole-arm. If a 'Style' covered that much ground, it'd be worth a Theme, and give the character some flexibility (still orders of magnitude less than that of casters). [/QUOTE]
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