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*Pathfinder & Starfinder
Ranger and Fighting Styles
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<blockquote data-quote="DogBackward" data-source="post: 5953086" data-attributes="member: 50642"><p>If you start thinking like this, then how far does it go? You can argue that <em>anything</em> you can put in a Theme fits in a class instead. Why have the Magic-User theme? Only Wizards should get cantrips and a familiar. Why have the Healer theme? Only Clerics should have access to healing potions and maximized healing effects. Why have the Guardian theme? Only Fighters should be protecting squishy allies. And if you want a Fighter with the Guardian theme, you're "consuming [...] a whole series of [feats]", just like with weapon styles. Following your logic, we wouldn't have <em>any</em> themes at all.</p><p></p><p>Themes <em>are</em> a character-customization resource. And combat styles are a character-customization effect. Want to focus in two-weapon fighting? That's character-customization. Want to focus on ranged combat? That's character-customization.</p><p></p><p>Because of the way they're set up, Themes can, and should, include all of the types of abilities that should be available to everybody. If you <em>don't</em> put advanced weapon styles in Themes... then where? How are you going to explain why only the Ranger can be good at two-weapon fighting? You're telling me the Fighter can't be as good with two weapons? You're telling me a Rogue can't specialize in ranged sniping attacks?</p><p></p><p>Themes are, as you say, a character-customization resource. And a focused weapon style is the epitome of character-customization.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5953086, member: 50642"] If you start thinking like this, then how far does it go? You can argue that [i]anything[/i] you can put in a Theme fits in a class instead. Why have the Magic-User theme? Only Wizards should get cantrips and a familiar. Why have the Healer theme? Only Clerics should have access to healing potions and maximized healing effects. Why have the Guardian theme? Only Fighters should be protecting squishy allies. And if you want a Fighter with the Guardian theme, you're "consuming [...] a whole series of [feats]", just like with weapon styles. Following your logic, we wouldn't have [i]any[/i] themes at all. Themes [i]are[/i] a character-customization resource. And combat styles are a character-customization effect. Want to focus in two-weapon fighting? That's character-customization. Want to focus on ranged combat? That's character-customization. Because of the way they're set up, Themes can, and should, include all of the types of abilities that should be available to everybody. If you [i]don't[/i] put advanced weapon styles in Themes... then where? How are you going to explain why only the Ranger can be good at two-weapon fighting? You're telling me the Fighter can't be as good with two weapons? You're telling me a Rogue can't specialize in ranged sniping attacks? Themes are, as you say, a character-customization resource. And a focused weapon style is the epitome of character-customization. [/QUOTE]
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