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Ranger and Fighting Styles
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<blockquote data-quote="Aberzanzorax" data-source="post: 5953112" data-attributes="member: 64209"><p>I think of the ranger as a few things.</p><p> </p><p>Dexterity driven. (including hiding and nimbleness...from this maybe the two fighting styles mentioned, but only peripherally).</p><p> </p><p>Wilderness master (as opposed to tree-hugger). Here I'm thinking of Survivorman (who is great) and Bear Gryllis (who is flashy and takes risks). Both would be "rangers" if I statted them for my game. I actually think survivalist (tracking, survival skill etc) is core to the ranger concept and shouldn't require additional investment (or choice of non-investment). E.G. in 3e, a ranger shouldn't have to take "knowledge nature" or "survival"...take away 1 skill point per level and give him those two skills for "free". Make them mandatory and built in. </p><p> </p><p>Driven hunter (of foes). This could be "favored enemy" or a specific target he's hunting or whatever...there's a bounty hunter element that is attractive to rangers.</p><p> </p><p> </p><p> </p><p>A ranger should be able to survive in any environment he was skilled with, should be able to hunt and kill the dangerous denizens of that environment (including the intelligent and monstrous), and should be able to survive more as a "creature" who sometimes hides and less as a "fighter" who relies on weapon skill and armor primarily.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5953112, member: 64209"] I think of the ranger as a few things. Dexterity driven. (including hiding and nimbleness...from this maybe the two fighting styles mentioned, but only peripherally). Wilderness master (as opposed to tree-hugger). Here I'm thinking of Survivorman (who is great) and Bear Gryllis (who is flashy and takes risks). Both would be "rangers" if I statted them for my game. I actually think survivalist (tracking, survival skill etc) is core to the ranger concept and shouldn't require additional investment (or choice of non-investment). E.G. in 3e, a ranger shouldn't have to take "knowledge nature" or "survival"...take away 1 skill point per level and give him those two skills for "free". Make them mandatory and built in. Driven hunter (of foes). This could be "favored enemy" or a specific target he's hunting or whatever...there's a bounty hunter element that is attractive to rangers. A ranger should be able to survive in any environment he was skilled with, should be able to hunt and kill the dangerous denizens of that environment (including the intelligent and monstrous), and should be able to survive more as a "creature" who sometimes hides and less as a "fighter" who relies on weapon skill and armor primarily. [/QUOTE]
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