Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranger (Archer) interesting feat choices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5749632" data-attributes="member: 87792"><p>The Hobbling Strike/World Serpent's Grasp/Grounding Shot combo would be the classic more interesting option providing single target control as well as a lot of damage. As would getting Clever Shot for options as your second At Will. (That's four feats - clever shot giving you effectively three extra at wills - basic + slide 2, basic + prone, or basic + slowed (save ends)). Also really use Prime Shot - play right on the front lines (which really pays off at Paragon).</p><p> </p><p>Use Prime Shot - Fox's Cunning provides you an extra attack per encounter. And getting prime shot to work is fun.</p><p></p><p>Alternatively just shrug, go hunter, get a superior crossbow, and pin people to walls. You have five at wills (not that accurate shot is often used) multiplied by two stances to start with. Oh, and an encounter power (but no daily). One feat for a Superior Crossbow and then go wild; you have Crossbow Expertise (or Bow Expertise) for free and Weapon Focus isn't such a priority. Pick your multiclass - being a skillmonkey is easy when you start with six trained skills, and some stances can add to your skills (and a multiclass feat will add a further skill with another bonus).</p><p> </p><p>Start off in the stance that gives you +4 to initiative and most fights you should be able to get your disruptive shot off before the enemy has acted, meaning you can Immobilise (Save Ends) a brute or skirmisher on turn 1 before he's acted so he'll arrive at the fight when everyone else is going down. Then what to do with your feats? You've got them spare. My slightly perverse suggestion: get Int 13 which allows you to become a ritual caster (through Multiclass feat) especially if no one else is a ritualist. And you're up to seven trained skills. Eight if you went wizard and then multiclass again to get arcana trained and storm pillar (it doesn't need an attack roll and can be <em>really</em> obnoxious). You're a stealthy skill monkey with a snipers' crossbow and ritual caster. Good enough a hook?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5749632, member: 87792"] The Hobbling Strike/World Serpent's Grasp/Grounding Shot combo would be the classic more interesting option providing single target control as well as a lot of damage. As would getting Clever Shot for options as your second At Will. (That's four feats - clever shot giving you effectively three extra at wills - basic + slide 2, basic + prone, or basic + slowed (save ends)). Also really use Prime Shot - play right on the front lines (which really pays off at Paragon). Use Prime Shot - Fox's Cunning provides you an extra attack per encounter. And getting prime shot to work is fun. Alternatively just shrug, go hunter, get a superior crossbow, and pin people to walls. You have five at wills (not that accurate shot is often used) multiplied by two stances to start with. Oh, and an encounter power (but no daily). One feat for a Superior Crossbow and then go wild; you have Crossbow Expertise (or Bow Expertise) for free and Weapon Focus isn't such a priority. Pick your multiclass - being a skillmonkey is easy when you start with six trained skills, and some stances can add to your skills (and a multiclass feat will add a further skill with another bonus). Start off in the stance that gives you +4 to initiative and most fights you should be able to get your disruptive shot off before the enemy has acted, meaning you can Immobilise (Save Ends) a brute or skirmisher on turn 1 before he's acted so he'll arrive at the fight when everyone else is going down. Then what to do with your feats? You've got them spare. My slightly perverse suggestion: get Int 13 which allows you to become a ritual caster (through Multiclass feat) especially if no one else is a ritualist. And you're up to seven trained skills. Eight if you went wizard and then multiclass again to get arcana trained and storm pillar (it doesn't need an attack roll and can be [I]really[/I] obnoxious). You're a stealthy skill monkey with a snipers' crossbow and ritual caster. Good enough a hook? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranger (Archer) interesting feat choices?
Top