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Ranger archetype fix
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<blockquote data-quote="philosophers_stoned" data-source="post: 6891175" data-attributes="member: 6854589"><p>This is a follow-up for the spell-less ranger found here:</p><p><a href="http://www.enworld.org/forum/showthread.php?485370-Ranger-core-class-fix" target="_blank">http://www.enworld.org/forum/showthread.php?485370-Ranger-core-class-fix</a></p><p></p><p>Ranger Archetypes</p><p>=================</p><p></p><p>Hunter</p><p>------</p><p></p><p>Defensive tactics</p><p>~~~~~~~~~~~~~~~~~</p><p>At 3rd level, you gain one of the following features</p><p>of your choice.</p><p></p><p>Giant Slayer. When a larger creature attacks you with</p><p>a melee attack, you gain a +4 bonus to AC.</p><p></p><p>Horde Slayer. The Pack Tactics feature of certain </p><p>monsters doesn't work on you. Rogues cannot sneak </p><p>attack you with a melee weapon because another enemy is </p><p>within 5 feet of you (they can still sneak attack you</p><p>if they have advantage on their attack roll). </p><p>Opportunity attacks against you are made with </p><p>disadvantage.</p><p></p><p>Focused Slayer. When there is only one enemy within 5</p><p>feet of you, you gain a +4 bonus to AC against that </p><p>enemy.</p><p></p><p>Aggressive tactics</p><p>~~~~~~~~~~~~~~~~~~</p><p>At 7th level, you gain one of the following features</p><p>of your choice.</p><p></p><p>Giant Slayer. Each attack against a larger creature </p><p>delivers an extra 1d8 damage.</p><p></p><p>Horde Slayer. On your turn, when you score a critical </p><p>hit with a melee weapon or reduce a creature to O hit </p><p>points with one, you can make one melee weapon attack </p><p>as a bonus action.</p><p></p><p>Focused Slayer. Each attack against a creature delivers </p><p>an extra 1d8 damage as long as you devote all your </p><p>attacks to the same creature. </p><p></p><p>Multiattack</p><p>~~~~~~~~~~~</p><p>At 11th level, you gain the following features.</p><p>Volley.</p><p>Whirlwind attack.</p><p>(Both as in PH)</p><p></p><p>Superior Hunter</p><p>~~~~~~~~~~~~~~~</p><p>At 15th level, you gain one of the following features</p><p>of your choice.</p><p></p><p>Survivor. At the start of each of your turns, you </p><p>regain hit points equal to your Constitution modifier</p><p>(minimum 1 hit point) if you have no more than half of </p><p>your hit points left. Vou don't gain this benefit if </p><p>you have O hit points.</p><p></p><p>Evasion. As in PH.</p><p></p><p>Uncanny Dodge. As in PH.</p><p></p><p>Superior focus. You cannot be incapacitated or</p><p>stunned.</p></blockquote><p></p>
[QUOTE="philosophers_stoned, post: 6891175, member: 6854589"] This is a follow-up for the spell-less ranger found here: [URL]http://www.enworld.org/forum/showthread.php?485370-Ranger-core-class-fix[/URL] Ranger Archetypes ================= Hunter ------ Defensive tactics ~~~~~~~~~~~~~~~~~ At 3rd level, you gain one of the following features of your choice. Giant Slayer. When a larger creature attacks you with a melee attack, you gain a +4 bonus to AC. Horde Slayer. The Pack Tactics feature of certain monsters doesn't work on you. Rogues cannot sneak attack you with a melee weapon because another enemy is within 5 feet of you (they can still sneak attack you if they have advantage on their attack roll). Opportunity attacks against you are made with disadvantage. Focused Slayer. When there is only one enemy within 5 feet of you, you gain a +4 bonus to AC against that enemy. Aggressive tactics ~~~~~~~~~~~~~~~~~~ At 7th level, you gain one of the following features of your choice. Giant Slayer. Each attack against a larger creature delivers an extra 1d8 damage. Horde Slayer. On your turn, when you score a critical hit with a melee weapon or reduce a creature to O hit points with one, you can make one melee weapon attack as a bonus action. Focused Slayer. Each attack against a creature delivers an extra 1d8 damage as long as you devote all your attacks to the same creature. Multiattack ~~~~~~~~~~~ At 11th level, you gain the following features. Volley. Whirlwind attack. (Both as in PH) Superior Hunter ~~~~~~~~~~~~~~~ At 15th level, you gain one of the following features of your choice. Survivor. At the start of each of your turns, you regain hit points equal to your Constitution modifier (minimum 1 hit point) if you have no more than half of your hit points left. Vou don't gain this benefit if you have O hit points. Evasion. As in PH. Uncanny Dodge. As in PH. Superior focus. You cannot be incapacitated or stunned. [/QUOTE]
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