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Ranger as Nature Assassin?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9656715" data-attributes="member: 6704184"><p>I had an idea the other day while reading my recent ranged ideas thread. </p><p></p><p>What if I combine the Ranger ideas with my homebrew Assassin class, with multiple subclasses that focus on nature, and design the whole thing so that existing Ranger subclasses can slot in. </p><p></p><p>So the main things would be: </p><p></p><p>Assassin’s Mark: As Favored Enemy, with the addition of gaining advantage on checks to search for the target, or examine it, or track it. Additionally, you gain 1 Assassin’s Mark. While HM is active, when you hit the target, you can expend one Mark and end the HM spell. When you do, the target takes scaling spiked damage. </p><p></p><p>You get a few uses per day, just like Favored Enemy. </p><p></p><p>Predator’s Movements. You can hide or disengage as a bonus action. If you gain a crit or drop an enemy with an attack you can also dash as part of the same bonus action. When you dash or disengage, you ignore difficult terrain. </p><p></p><p>At level 5, you get extra attack and Deadly Precision. When you reduce an enemy to hp equal to or less than twice your assassin level, the target is instead brought to 0hp. </p><p></p><p>From there it’s mostly movement and damage on the Ranger class, so instead of probably mostly use assassin features. </p><p></p><p>I’d probably bring back a feature for the assassin I had where they can get high ground and survey the surroundings and gain movement and exploration benefits with X miles. </p><p></p><p>Probably mix in a bit of Witcher inspired stuff to round things out. </p><p></p><p>Anyone interested in developing the idea?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9656715, member: 6704184"] I had an idea the other day while reading my recent ranged ideas thread. What if I combine the Ranger ideas with my homebrew Assassin class, with multiple subclasses that focus on nature, and design the whole thing so that existing Ranger subclasses can slot in. So the main things would be: Assassin’s Mark: As Favored Enemy, with the addition of gaining advantage on checks to search for the target, or examine it, or track it. Additionally, you gain 1 Assassin’s Mark. While HM is active, when you hit the target, you can expend one Mark and end the HM spell. When you do, the target takes scaling spiked damage. You get a few uses per day, just like Favored Enemy. Predator’s Movements. You can hide or disengage as a bonus action. If you gain a crit or drop an enemy with an attack you can also dash as part of the same bonus action. When you dash or disengage, you ignore difficult terrain. At level 5, you get extra attack and Deadly Precision. When you reduce an enemy to hp equal to or less than twice your assassin level, the target is instead brought to 0hp. From there it’s mostly movement and damage on the Ranger class, so instead of probably mostly use assassin features. I’d probably bring back a feature for the assassin I had where they can get high ground and survey the surroundings and gain movement and exploration benefits with X miles. Probably mix in a bit of Witcher inspired stuff to round things out. Anyone interested in developing the idea? [/QUOTE]
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