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*Dungeons & Dragons
Ranger as Nature Assassin?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9658061" data-attributes="member: 6704184"><p>So for Ranger-esque things.</p><p></p><p>I named the tool feature “Hunter’s Strategies”, and added two options that suit the Ranger.</p><p>-Voice of The Wild Hunt gives you Animal Handling rather than a tool, and you can communicate on a basic level with animals, and you always have find familiar prepared. You can train a hunting bird to be your familiar, and it can attack using your BA.</p><p>-Hedge Witchery gives herbalism kit and you can make any one herbalism thing worth no more than 50gp as per of a short or long rest.</p><p></p><p>You also get Expertise in a skill.</p><p>So, with prof Stealth plus two skills, plus this, you’re quite skillful but more specialised than a rogue. Spellcasting and Deadly Mark round out a level one that is on par with Paladin or Monk.</p><p></p><p>Level 2 has special moves, similar to Focus features of the monk, and I’ve added one that lets you survey the terrain. When you do, you can’t be lost while in the area, and add Int Mod to Search and Hide action checks, and can Search as a BA. (You can already hide as a BA)</p><p></p><p>I think that I’ll need to switch to focus points like Monk, rather than spell slots, possibly. Spells slots don’t work as fuel for these features unless they all have upcasting options, whereas they’d work fine with points.</p><p></p><p>Edit: Perhaps the Wild Hunt strategy should drop letting the familiar attack and instead give a damage bonus when you hit a creature with advantage from the familiar using the Help Action?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9658061, member: 6704184"] So for Ranger-esque things. I named the tool feature “Hunter’s Strategies”, and added two options that suit the Ranger. -Voice of The Wild Hunt gives you Animal Handling rather than a tool, and you can communicate on a basic level with animals, and you always have find familiar prepared. You can train a hunting bird to be your familiar, and it can attack using your BA. -Hedge Witchery gives herbalism kit and you can make any one herbalism thing worth no more than 50gp as per of a short or long rest. You also get Expertise in a skill. So, with prof Stealth plus two skills, plus this, you’re quite skillful but more specialised than a rogue. Spellcasting and Deadly Mark round out a level one that is on par with Paladin or Monk. Level 2 has special moves, similar to Focus features of the monk, and I’ve added one that lets you survey the terrain. When you do, you can’t be lost while in the area, and add Int Mod to Search and Hide action checks, and can Search as a BA. (You can already hide as a BA) I think that I’ll need to switch to focus points like Monk, rather than spell slots, possibly. Spells slots don’t work as fuel for these features unless they all have upcasting options, whereas they’d work fine with points. Edit: Perhaps the Wild Hunt strategy should drop letting the familiar attack and instead give a damage bonus when you hit a creature with advantage from the familiar using the Help Action? [/QUOTE]
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