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<blockquote data-quote="Mesh Hong" data-source="post: 4847655" data-attributes="member: 73463"><p>I know this might sound obvious but have you tried including artillery creatures in your encounters? You can use these to put the archer under pressure, especially if you have 2 or more focusing their fire on him while a couple of brutes or soldiers try and keep the melee characters at bay.</p><p> </p><p>You can also have a few reinforcements attack from the flank or the rear, appearing in round 2 or 3. These will force a ranged attacker to rethink their tactic of hanging back out of support range from their allies.</p><p> </p><p>Also as others have stated terrain is the great leveller.</p><p> </p><p></p><p> </p><p>Yes a bow ranger is probably the best striker and a massive damage dealer, the Bow Ranger in my campaign does an insane amount of damage. But thats his job, as a DM I have no problems with any character doing large damage, its cinematic, fun and exciting. Its ongoing status effects that worry me (but thats an entirely different story).</p><p> </p><p>If I was you I would stop worrying about damage output and start looking ahead at the encounter and daily powers your group will be picking in the next couple of levels.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4847655, member: 73463"] I know this might sound obvious but have you tried including artillery creatures in your encounters? You can use these to put the archer under pressure, especially if you have 2 or more focusing their fire on him while a couple of brutes or soldiers try and keep the melee characters at bay. You can also have a few reinforcements attack from the flank or the rear, appearing in round 2 or 3. These will force a ranged attacker to rethink their tactic of hanging back out of support range from their allies. Also as others have stated terrain is the great leveller. Yes a bow ranger is probably the best striker and a massive damage dealer, the Bow Ranger in my campaign does an insane amount of damage. But thats his job, as a DM I have no problems with any character doing large damage, its cinematic, fun and exciting. Its ongoing status effects that worry me (but thats an entirely different story). If I was you I would stop worrying about damage output and start looking ahead at the encounter and daily powers your group will be picking in the next couple of levels. [/QUOTE]
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