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<blockquote data-quote="bganon" data-source="post: 4847825" data-attributes="member: 60886"><p>Try mixing up encounters a bit, like people have suggested. This can be a little tricky at level one since there aren't any monsters of lower level, but you can add some variety by scaling level 2-3 monsters down or just reskin level 1 monsters with different descriptions.</p><p></p><p>Also, yeah, if you're outside all the time the range is going to be awesome. But most indoor maps don't have rooms more than 12 squares across. Plus... use the stealth rules. Gnome skulks can be a major pain in the ass with some good Stealth rolls by the DM.</p><p></p><p>Or encounters like a "Wolf pack"... at level 1, three kobold skirmishers, eight minions, and a spiretop drake shouldn't even be a major challenge for 5 PCs, but with that much mobility you should be able to mob everyone and make the archer's life a lot more interesting. And if the archer is really dishing out so much damage, there's good reason for the monsters to mob her. Monsters can run and charge too, which means they can possibly close 16 squares per round. The ranger can't get everybody.</p><p></p><p>In my party the archer does mostly put out a constant stream of huge damage. But even with good AC she has a tendency to get hurt quickly in melee, and the fighter can't always intercept all the monsters. Some encounters she rocks out and does most of the killing, but in others she'll take bad hits early on and spend most of the encounter dodging about or unconscious. And the warlock tends to be more effective against creatures with high AC (like soldiers).</p></blockquote><p></p>
[QUOTE="bganon, post: 4847825, member: 60886"] Try mixing up encounters a bit, like people have suggested. This can be a little tricky at level one since there aren't any monsters of lower level, but you can add some variety by scaling level 2-3 monsters down or just reskin level 1 monsters with different descriptions. Also, yeah, if you're outside all the time the range is going to be awesome. But most indoor maps don't have rooms more than 12 squares across. Plus... use the stealth rules. Gnome skulks can be a major pain in the ass with some good Stealth rolls by the DM. Or encounters like a "Wolf pack"... at level 1, three kobold skirmishers, eight minions, and a spiretop drake shouldn't even be a major challenge for 5 PCs, but with that much mobility you should be able to mob everyone and make the archer's life a lot more interesting. And if the archer is really dishing out so much damage, there's good reason for the monsters to mob her. Monsters can run and charge too, which means they can possibly close 16 squares per round. The ranger can't get everybody. In my party the archer does mostly put out a constant stream of huge damage. But even with good AC she has a tendency to get hurt quickly in melee, and the fighter can't always intercept all the monsters. Some encounters she rocks out and does most of the killing, but in others she'll take bad hits early on and spend most of the encounter dodging about or unconscious. And the warlock tends to be more effective against creatures with high AC (like soldiers). [/QUOTE]
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