Ranger & Barbarian improvement

Ferox4

First Post
Some members of our gaming group feel the Barbarian & Ranger are weaker classes than the others. Has anyone out there done any tweaking to one or both of these classes to make them on par with the other standard PC classes?
 

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Well, it really depoends on the why you feel they are weaker. For instance both these classes have spot and listen as class skills. Those two skills I've found are the most common used.

Many people have taken to using Monte Cook's Ranger. It does improve upon the Ranger, some say too much. THere are also many alternate Rangers in many RPG suppliments. Some of the best versions can be found in AEG's Mercenaries and FFG's Path of the Sword.

As for the Barbarian, I'm not sure what can be done to increase it. I find the Barbarian a good class, so if you can state where you find it's lackey we may be able to offer suggestions.
 




LostSoul said:
As far as I know, I haven't seen any alt.Rangers out there. But you can find tons of alt.Barbarians if you look.

Um, did you mean that the other way around? I've never seen an alt barbarian, but alt rangers are a dime a dozen, even in this economy.
 

Crothian said:


Um, did you mean that the other way around? I've never seen an alt barbarian, but alt rangers are a dime a dozen, even in this economy.

There's an alt.barbarian-esque creation on these boards (savage template or similar).

Alt.rangers fell below $ 3/32 per dozen recently, due to oversupply and lagging consumer confidence. It's the only class with a site (multiple sites, perhaps?) dedicated to hosting alternate versions...
 

This is the one I had been designing for Orisa.

Barbarian

Skills: As Core Rulebook I
Hit Dice: As Core Rulebook I
BAB: As Core Rule Book I
Saves: As Core Rule Book I


1: Rage*, Two Weapon Fighting, Enhanced Speed*
2: Ambidexiterity
3: Dual Weapon Fighting
4: Twin Weapon Style
5: Rage 2 / day*, Natural armor +2
6: Spell Resistence 5
7:
8: Rage 3 / day*
9:
10: Natural Armor +4
11: Damage Reduction 1 / -
12: Rage 4 / day*, Spell Resistence 10
13:
14: Damage Redcution 2 / -
15: Natural Armor +6, greater rage*
16: Rage 5 / day*
17: Damage Reduction 3 / -
18: Spell Resistence 15
19:
20: Natural Armor +8 Rage 6 / day*, no longer winded after rage*, damage reduction 4 / -

* As Core Rule Book I.

Dual Weapon Fighting (ex) This ability lowers the penalty for fighting with two weapon by an addtional -2. A light weapon and normal weapon, or two light weapons may now be wielded at no penalty. Two medium normal weapons may now be wielded at only a -2 penalty.

Twin Weapon (ex) This ability reduces the penalty of fighting with two weapons by 2 if both weapons are of the exact same type. Example: Two long swords.

A barbarian may only use his virtual feats of Ambidexterity and Two Weapon Fighting, and his Dual Weapon Fighting and Twin Weapon abilites if wearing light or less armor.

Natural Armor: The barbarians armor is similar to natural armor, and is a natrual armor bonus. It does not stack, however, with any armor bonus provided by medium or heavy armor (Including those made of mithril or otherwise constructed so as to be of a lighter class than they would be if standard.).

Spell Resistence: The barbarian may only make use of his spell resistence if wearing light or lesser armor. A great majority of this spell resistence comes from the barbarian's belief that is beyond the power of magic and harm. Wearing heavier armor is admiting to being able to be harmed and thus undermines much of the barbarian's natrual will and spell resistence.
 

Monte Cook's Ranger is indeed a vast improvement to the Core book ranger. As for the barbarian, I'm not so sure I would change it (haven't played one yet), but a simple tweak could be this: Instead of +4 Con for the duration of a rage, change it to +2 hit points per barbarian level temporary hit points, as opposed to losing them at the end of the rage. To keep the duration the same, say it's 5 + original constitution. I guess not much, but it's a start.
 

In my campaign I removed the barbarian as a class and merged several aspects of barbarian into the ranger class. I then created a rage feat chain which could be taken by people of a barbarian background, so barbarian tribes could have raging fighters, raging rogues, raging rangers and raging shamen.

You can check up the details on my web site (see .sig). basically the merged class used Barbarian HD, move, uncanny dodge, damage resistance and ranger skill list, favoured enemy, track.

It doesn't have ranger spells, ranger virtual feats, barbarian rage.

As such, this class doesn't excel in straight up combat, being weaker than either a PHB barbarian or PHB ranger - but it makes an excellect scout/tracker/loner (which fits my conception of ranger better).

Cheers
 

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