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Ranger & Barbarian improvement
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<blockquote data-quote="Drawmack" data-source="post: 391400" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I personally leave the core classes alone (except for limiting the magic system for a moderate magic setting). </span></p><p><span style="color: white"></span></p><p><span style="color: white">I don't personally find any of the classes weaker or stronger then any of the other classes they are just good at different things. For example stick a rogue in hand to hand with a BBEG and see what happens. On the other hand stick a fighter or a wizard in a dungeon loaded with traps and puzzles and see what happens. Stick a druid on a dungeon crawl that lasts months, where they can't use most of their spells and see what happens. Stick that same druid in a forest. The classes are specialized not unbalanced. For example I have warned against taking the druid because I'm running a city campaign and would find great difficulty in making adventure that show case that particular class and I have used Urban Lore and Shadow (from Traps and Treachery) to replace Track and Wilderness Lore for the ranger. However if I were playing a winderness campaign I would recommend against the rogue class or at least recommend that the character multiclass, rogue/monk is a great mix. What does this mean? It means that if I do modify the core classes it is because of something campaign centric and I generally modify them by saying - I recommend you don't take that or that you go here with it. So I didn't vote in the poll because your answers pigeon hole me just a bit to much for my liking.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 391400, member: 4981"] [color=white] I personally leave the core classes alone (except for limiting the magic system for a moderate magic setting). I don't personally find any of the classes weaker or stronger then any of the other classes they are just good at different things. For example stick a rogue in hand to hand with a BBEG and see what happens. On the other hand stick a fighter or a wizard in a dungeon loaded with traps and puzzles and see what happens. Stick a druid on a dungeon crawl that lasts months, where they can't use most of their spells and see what happens. Stick that same druid in a forest. The classes are specialized not unbalanced. For example I have warned against taking the druid because I'm running a city campaign and would find great difficulty in making adventure that show case that particular class and I have used Urban Lore and Shadow (from Traps and Treachery) to replace Track and Wilderness Lore for the ranger. However if I were playing a winderness campaign I would recommend against the rogue class or at least recommend that the character multiclass, rogue/monk is a great mix. What does this mean? It means that if I do modify the core classes it is because of something campaign centric and I generally modify them by saying - I recommend you don't take that or that you go here with it. So I didn't vote in the poll because your answers pigeon hole me just a bit to much for my liking. [/color] [/QUOTE]
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