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Ranger & Barbarian improvement
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<blockquote data-quote="Dergon" data-source="post: 392137" data-attributes="member: 7897"><p>Well- I've done a bit of work on the advancement of Barbarians and rangers to even their fighting abilities a bit. The still lag slightly behind fighters but make up for it with their other class abilities. Below is the chart I've proposed for advancement (but not yet game tested)</p><p></p><p>BARBARIAN & RANGER POWER UPGRADES</p><p></p><p>LEVEL RANGER BARBARIAN</p><p></p><p>1 Ambidexterity, Two Weapon Fighting, Track Rage 1/day, Fast Movement</p><p> Favored Enemy</p><p>2 Uncanny Dodge (flat)</p><p></p><p>3 Bonus Feat * Bonus Feat** </p><p></p><p>4 Spell use Rage 2/ day</p><p>5 Second Favored Enemy Uncanny Dodge (flank)</p><p>6 Bonus Feat* Bonus Feat**</p><p>7 </p><p>8 Rage 3/day, Controlled***</p><p>9 Bonus Feat* /Improved two weapon# Bonus Feat**</p><p>10 Third Favored Enemy Uncanny Dodge (trap)</p><p>11 Damage Reduction (1)</p><p>12 Bonus Feat* Bonus Feat**,Rage 4/day, no fatigue****</p><p>13 etc</p><p> as PH + bonus feat every three levels</p><p></p><p>* - Ranger Bonus Feats:</p><p>The ranger may pick from the following list of feats as a bonus. Any feat that requires Ambidexterity or Two-Weapon Fighting only applies if wearing light armor or none.</p><p> Point Blank Shot, Far Shot, Rapid Shot, Shot on the Run, Mounted Combat, Mounted Archery, Ride-by-attack, Wild Rider, Main Gauche, twin weapon fighting, Fast Draw, Weapon Juggle, Trample, (others can be added as seen appropriate by the DM committee)</p><p> ** - Barbarian Bonus Feats:</p><p>Power Attack, Cleave, Great Cleave, Sunder, Improved Bull Rush, Monkey Grip, Great Fortitude, Combat Fury, Extra Rage, Fast Mover, Fiery Rage, Improved Critical (others as appropriate)</p><p>*** - Controlled Rage: A barbarian of 8th level or higher no longer suffers an AC penalty</p><p> when raging. </p><p>**** - No Fatigue: the barbarian no longer is winded after raging (this ability comes at</p><p> 20th level in the original PH)</p><p># - Improved Two Weapon Fighting- Note-this is not a bonus feat, but the ranger has he </p><p> OPTION to take it (see PH)</p><p></p><p></p><p></p><p>OK- I just copied this from a word document and it didn't lay out all that well. But it's a start. I'm interested if people think this swings the pendulum too far in the other direction. Essentially the ranger and barabarian get a bonus feat every three levels as opposed to the fighters two.</p></blockquote><p></p>
[QUOTE="Dergon, post: 392137, member: 7897"] Well- I've done a bit of work on the advancement of Barbarians and rangers to even their fighting abilities a bit. The still lag slightly behind fighters but make up for it with their other class abilities. Below is the chart I've proposed for advancement (but not yet game tested) BARBARIAN & RANGER POWER UPGRADES LEVEL RANGER BARBARIAN 1 Ambidexterity, Two Weapon Fighting, Track Rage 1/day, Fast Movement Favored Enemy 2 Uncanny Dodge (flat) 3 Bonus Feat * Bonus Feat** 4 Spell use Rage 2/ day 5 Second Favored Enemy Uncanny Dodge (flank) 6 Bonus Feat* Bonus Feat** 7 8 Rage 3/day, Controlled*** 9 Bonus Feat* /Improved two weapon# Bonus Feat** 10 Third Favored Enemy Uncanny Dodge (trap) 11 Damage Reduction (1) 12 Bonus Feat* Bonus Feat**,Rage 4/day, no fatigue**** 13 etc as PH + bonus feat every three levels * - Ranger Bonus Feats: The ranger may pick from the following list of feats as a bonus. Any feat that requires Ambidexterity or Two-Weapon Fighting only applies if wearing light armor or none. Point Blank Shot, Far Shot, Rapid Shot, Shot on the Run, Mounted Combat, Mounted Archery, Ride-by-attack, Wild Rider, Main Gauche, twin weapon fighting, Fast Draw, Weapon Juggle, Trample, (others can be added as seen appropriate by the DM committee) ** - Barbarian Bonus Feats: Power Attack, Cleave, Great Cleave, Sunder, Improved Bull Rush, Monkey Grip, Great Fortitude, Combat Fury, Extra Rage, Fast Mover, Fiery Rage, Improved Critical (others as appropriate) *** - Controlled Rage: A barbarian of 8th level or higher no longer suffers an AC penalty when raging. **** - No Fatigue: the barbarian no longer is winded after raging (this ability comes at 20th level in the original PH) # - Improved Two Weapon Fighting- Note-this is not a bonus feat, but the ranger has he OPTION to take it (see PH) OK- I just copied this from a word document and it didn't lay out all that well. But it's a start. I'm interested if people think this swings the pendulum too far in the other direction. Essentially the ranger and barabarian get a bonus feat every three levels as opposed to the fighters two. [/QUOTE]
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