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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="5ekyu" data-source="post: 7517796" data-attributes="member: 6919838"><p>Baseline fireball is 8d6 at 3rd level for a 5th level character. Thats avg 28 on failed save and 14 on made save. </p><p></p><p>So, **if** you choose to keep the companion in the close proximity fireball zone *and* it fails its save *and* you did not support as a group with Aid or temp hp or save bonus effects etc etc etc it can indeed die from the avg failure.</p><p></p><p>But if it saves, at 5th level ranger, it still has HP left due to the 4hp per ranger level minimum... Right?</p><p></p><p>An avg 44 hp fireball is what...13 dice... Like 8th level spell or 15th level character so... Whats the minimum HP for the beast then?</p><p></p><p>Unless you insist on choosing beasts with lousy dex saves that make them more vulnerable to AoE and then make no effort to give them a nudge it seems like your sudden fireball toast is a tad or a smidge overstated?</p><p></p><p>Meanwhile at 5th level, a ranger with 14 con has avg 44 hp and if we believe that you are actually wanting this to not be about remote/carrier optimization then you want us to believe you want for that 28 pts fireball to be slamming your 44 rangwr to 42 and your 20 pet for 14 so that a slightly above avg roll drops your ranger instead of your pet on your both fail case?</p><p></p><p>Really, thats what your are sellin'?</p><p></p><p>Again, this "want" seems clearly focused on or at leadt lets say provides a **lot** of benefit to the remote/carrier ranger style than it does the dynamic duo sidekick side by side style you seem to be painting it as for.</p><p></p><p>Its also extremely inefficient when you consider 0 hp death saves applyingto the beast.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7517796, member: 6919838"] Baseline fireball is 8d6 at 3rd level for a 5th level character. Thats avg 28 on failed save and 14 on made save. So, **if** you choose to keep the companion in the close proximity fireball zone *and* it fails its save *and* you did not support as a group with Aid or temp hp or save bonus effects etc etc etc it can indeed die from the avg failure. But if it saves, at 5th level ranger, it still has HP left due to the 4hp per ranger level minimum... Right? An avg 44 hp fireball is what...13 dice... Like 8th level spell or 15th level character so... Whats the minimum HP for the beast then? Unless you insist on choosing beasts with lousy dex saves that make them more vulnerable to AoE and then make no effort to give them a nudge it seems like your sudden fireball toast is a tad or a smidge overstated? Meanwhile at 5th level, a ranger with 14 con has avg 44 hp and if we believe that you are actually wanting this to not be about remote/carrier optimization then you want us to believe you want for that 28 pts fireball to be slamming your 44 rangwr to 42 and your 20 pet for 14 so that a slightly above avg roll drops your ranger instead of your pet on your both fail case? Really, thats what your are sellin'? Again, this "want" seems clearly focused on or at leadt lets say provides a **lot** of benefit to the remote/carrier ranger style than it does the dynamic duo sidekick side by side style you seem to be painting it as for. Its also extremely inefficient when you consider 0 hp death saves applyingto the beast. [/QUOTE]
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Ranger Beast Master: errata will add new features to your animal companion!
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