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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="5ekyu" data-source="post: 7518203" data-attributes="member: 6919838"><p>hmmm... first from my reading of the PHB the Gm has to rule either way on whether the companion dies at 0hp. there is no default given - merely a pair of statements about how Gms may do either for different cases. *See the quote from basic rules at the end.</p><p></p><p>Also, Wisdom plays a major role in pillars as well - with the obvious exploration side stuff, the perception side stuff for about everywhere and the insight side for social as well. As far as off-stat values, use as dump stats etc goes (a general measure of how valuable folks see the attributes when not their primary) i generally see higher WIS than CHA and i dont know if i ever saw WIS as a dump stat - if so certainly not as often as CHA. So, net result, in my experience the relative value of prime-stat wisdom vs prime stats cha you seem to see is very different from how it plays in my experience. That said, the more salient point is folks will tend to pick the class with the stat that suits the areas they want to explore and play - so there is that.</p><p></p><p>No argument that some of their abilities need tweaks. i have seen in play how much difference opening up the natural Explorer to be something one "learns" as one works in an area can make. Same for letting Favored Enemy be an acquired choice on the fly. if you added to or replaced the "pick one" for both FE target and NE terrain with "change with long rest/study" (or something like that) i think a decent part of the ranger's "downside" in some player's eyes would go away. It changes them from "guy who knows one foe and one area well" to "guy who knows how to read signs and get better at the hunt."</p><p></p><p>* From basic Rules on Monsters and Death</p><p>"Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.</p><p>Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7518203, member: 6919838"] hmmm... first from my reading of the PHB the Gm has to rule either way on whether the companion dies at 0hp. there is no default given - merely a pair of statements about how Gms may do either for different cases. *See the quote from basic rules at the end. Also, Wisdom plays a major role in pillars as well - with the obvious exploration side stuff, the perception side stuff for about everywhere and the insight side for social as well. As far as off-stat values, use as dump stats etc goes (a general measure of how valuable folks see the attributes when not their primary) i generally see higher WIS than CHA and i dont know if i ever saw WIS as a dump stat - if so certainly not as often as CHA. So, net result, in my experience the relative value of prime-stat wisdom vs prime stats cha you seem to see is very different from how it plays in my experience. That said, the more salient point is folks will tend to pick the class with the stat that suits the areas they want to explore and play - so there is that. No argument that some of their abilities need tweaks. i have seen in play how much difference opening up the natural Explorer to be something one "learns" as one works in an area can make. Same for letting Favored Enemy be an acquired choice on the fly. if you added to or replaced the "pick one" for both FE target and NE terrain with "change with long rest/study" (or something like that) i think a decent part of the ranger's "downside" in some player's eyes would go away. It changes them from "guy who knows one foe and one area well" to "guy who knows how to read signs and get better at the hunt." * From basic Rules on Monsters and Death "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters." [/QUOTE]
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Ranger Beast Master: errata will add new features to your animal companion!
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