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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="UngeheuerLich" data-source="post: 7520640" data-attributes="member: 59057"><p>No. But remembering that saving throws in 5e rather work as a duration mechanic instead of a prevention mechanic helps.</p><p>It is just that a few spells are single save or die type and don't really fit into the system.</p><p>Right now saving throws combine the 3e and the 4e approach.</p><p>If you have a problem with a 20 on a saving throw not be an auto save, juat add it back in. And bedore you call it oberony fallacy: I don't think it is not broken because you can change it. No. I think it is a feature that if you are hit on a dump stat, you ought to suffer forever.</p><p>On the other hand it would not hurt if the DMG had an optional rule to add it back in. One thing that could help you out might be success at a cost. So you could allow someone who throws a 20 and still not make the save to make it bit with some extra negative effect.</p><p></p><p>I also think the paladin aura should be charisma/2 rounded up. And I think you are overesetimating the effect of the aura. With 20 charisma it is just a little bit better than advantage for the average save. And on really hard saves it is still not terribly reliable if you didn't have an honest chance before.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7520640, member: 59057"] No. But remembering that saving throws in 5e rather work as a duration mechanic instead of a prevention mechanic helps. It is just that a few spells are single save or die type and don't really fit into the system. Right now saving throws combine the 3e and the 4e approach. If you have a problem with a 20 on a saving throw not be an auto save, juat add it back in. And bedore you call it oberony fallacy: I don't think it is not broken because you can change it. No. I think it is a feature that if you are hit on a dump stat, you ought to suffer forever. On the other hand it would not hurt if the DMG had an optional rule to add it back in. One thing that could help you out might be success at a cost. So you could allow someone who throws a 20 and still not make the save to make it bit with some extra negative effect. I also think the paladin aura should be charisma/2 rounded up. And I think you are overesetimating the effect of the aura. With 20 charisma it is just a little bit better than advantage for the average save. And on really hard saves it is still not terribly reliable if you didn't have an honest chance before. [/QUOTE]
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