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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="Stalker0" data-source="post: 7525965" data-attributes="member: 5889"><p>As the stealth against the dragon example earlier shows, there are a lot more tools than you might think.</p><p></p><p>But even barring that, Dnd is a game of imagination, of course there are tools. If the party is going against Grazzt, the idea is not that they "just go against Grazzt". They do research, they contain powerful allies. That's when they go....ok I want to research....is there any defense Grazzts crazy attack that Saving throw DC 23 (of course said more flavorfly in game). And then the DM says "on the Astral Plane, in area X....there is rumor of a mystic plant know as Urroot, which combined with the tears of a pixie, may make a potion that could temparily assist against the effect.</p><p></p><p>And of the players go on a grand adventure. That's Mistwell's point....the fun of beating the "impossible bad", is not just in the fight....but in the adventures and prep leading up it.</p><p></p><p></p><p>I will use my last campaign as an example. The entire campaign was for the party to beat Asmodeus. Could they have beaten him outright? Hell no! They had to go through several full length adventures to get the ingredients, research the perfect time to strike, arrange a massive invasion to distract his army long enough, conduct a ritual that killed 150 druids and their favored mentor in order to bind Asmoedeus to his castle so he couldn't just leave....etc etc. And it was still a hell of a fight, and there still were saves they could not save against. So....they focused on ways to deal with the after effects as quickly as possible. And it worked, and they were victorious.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7525965, member: 5889"] As the stealth against the dragon example earlier shows, there are a lot more tools than you might think. But even barring that, Dnd is a game of imagination, of course there are tools. If the party is going against Grazzt, the idea is not that they "just go against Grazzt". They do research, they contain powerful allies. That's when they go....ok I want to research....is there any defense Grazzts crazy attack that Saving throw DC 23 (of course said more flavorfly in game). And then the DM says "on the Astral Plane, in area X....there is rumor of a mystic plant know as Urroot, which combined with the tears of a pixie, may make a potion that could temparily assist against the effect. And of the players go on a grand adventure. That's Mistwell's point....the fun of beating the "impossible bad", is not just in the fight....but in the adventures and prep leading up it. I will use my last campaign as an example. The entire campaign was for the party to beat Asmodeus. Could they have beaten him outright? Hell no! They had to go through several full length adventures to get the ingredients, research the perfect time to strike, arrange a massive invasion to distract his army long enough, conduct a ritual that killed 150 druids and their favored mentor in order to bind Asmoedeus to his castle so he couldn't just leave....etc etc. And it was still a hell of a fight, and there still were saves they could not save against. So....they focused on ways to deal with the after effects as quickly as possible. And it worked, and they were victorious. [/QUOTE]
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