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General Tabletop Discussion
D&D Older Editions
Ranger: Beastmaster New Powers
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<blockquote data-quote="Larrin" data-source="post: 7629952" data-attributes="member: 55816"><p>I always thought that Totems would have been an interesting, thematic way to give animal companions a magical bonus to attack and damage as well as crit dice, etc. Shamans already do this with their spirit companions, so it mechanically works without too much trouble. Basically, beastmasters would gain totem proficiency, and while equipped their companion would get the enhancement bonuses and other such benefits. They could also conceivably benefit from totem expertise etc. Likewise for sentinel druids.</p><p></p><p>As for the powers, Honestly, if you remove the "free hand requirement" you open up a lot of fun space, without really disrupting game balance. The one handed weapon is often a d10 already, letting it be a d12 or reach or a bow or whatever isn't going to be what tips this power overboard. </p><p></p><p>When I was still spending time with 4e powers, I thought that you should have been able to simply substitute a beast for an off hand weapon in all such powers. It adds a lot of fun, and considering that the twin-strike ranger was already so powerful and the beastmaster had so many liabilities, you can really just make the swap and it really isn't going to over shadow the twin-striker.</p></blockquote><p></p>
[QUOTE="Larrin, post: 7629952, member: 55816"] I always thought that Totems would have been an interesting, thematic way to give animal companions a magical bonus to attack and damage as well as crit dice, etc. Shamans already do this with their spirit companions, so it mechanically works without too much trouble. Basically, beastmasters would gain totem proficiency, and while equipped their companion would get the enhancement bonuses and other such benefits. They could also conceivably benefit from totem expertise etc. Likewise for sentinel druids. As for the powers, Honestly, if you remove the "free hand requirement" you open up a lot of fun space, without really disrupting game balance. The one handed weapon is often a d10 already, letting it be a d12 or reach or a bow or whatever isn't going to be what tips this power overboard. When I was still spending time with 4e powers, I thought that you should have been able to simply substitute a beast for an off hand weapon in all such powers. It adds a lot of fun, and considering that the twin-strike ranger was already so powerful and the beastmaster had so many liabilities, you can really just make the swap and it really isn't going to over shadow the twin-striker. [/QUOTE]
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