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General Tabletop Discussion
D&D Older Editions
Ranger: Beastmaster New Powers
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7640338" data-attributes="member: 82106"><p>I agree that there is an issue with beasts participating in the bonus/modifier of the character. They should get an inherent bonus, since even if there ARE magic weapons for them, that would still represent yet another item the PC requires (though to be fair a TBF Ranger has the same issue). The other/maybe bigger issue is really that most feat-based bonuses and temporary bonuses are unlikely to include the beast. </p><p></p><p>What to do about the later issue is hard. Powers COULD target a beast, or help it, just like any other allied character, but given the limited potential of beasts they aren't generally a good candidate to target, so they are only going to get incidental buffs, whereas a ranger is likely a prime candidate for such. Feats are just a harder case, there clearly need to be a whole slew of feats which benefit 'ranger and beast', but the support was instead thin, leading to PCs simply taking feats that help them and not the beast. </p><p></p><p>I guess another entirely different option would be to just rewrite the beast companion rule and make it more like the summons rule, where the summons gets every bonus the summoner has. This might produce some slightly odd-seeming results at times, but it certainly gets the job done in terms of parity. Now if you can basically "twin strike with your beast" it has become a fully featured combat option. </p><p></p><p>Of course, this makes the Beast Master now VERY strong, since they still get all the other spin-off benefits of having a beast!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7640338, member: 82106"] I agree that there is an issue with beasts participating in the bonus/modifier of the character. They should get an inherent bonus, since even if there ARE magic weapons for them, that would still represent yet another item the PC requires (though to be fair a TBF Ranger has the same issue). The other/maybe bigger issue is really that most feat-based bonuses and temporary bonuses are unlikely to include the beast. What to do about the later issue is hard. Powers COULD target a beast, or help it, just like any other allied character, but given the limited potential of beasts they aren't generally a good candidate to target, so they are only going to get incidental buffs, whereas a ranger is likely a prime candidate for such. Feats are just a harder case, there clearly need to be a whole slew of feats which benefit 'ranger and beast', but the support was instead thin, leading to PCs simply taking feats that help them and not the beast. I guess another entirely different option would be to just rewrite the beast companion rule and make it more like the summons rule, where the summons gets every bonus the summoner has. This might produce some slightly odd-seeming results at times, but it certainly gets the job done in terms of parity. Now if you can basically "twin strike with your beast" it has become a fully featured combat option. Of course, this makes the Beast Master now VERY strong, since they still get all the other spin-off benefits of having a beast! [/QUOTE]
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