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Ranger: Beastmaster New Powers
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<blockquote data-quote="NotAYakk" data-source="post: 7844781" data-attributes="member: 72555"><p><strong>Totemic Link</strong>: (Requires: Beast Mastery feature)</p><p>Your Beast can link with a Totem. After a 1 hour Ritual, the Totem disappears and the Beast is now considered to be wielding it. When linked to your Totem, [ B ] damage and your Beast's attack bonus gains an enhancement bonus to from the Totem, and the Totem's other properties apply to all Beast keyword powers and attacks.</p><p></p><p><strong><strong>Feed the Beast</strong>:</strong> (Requires: Beast Mastery feature)</p><p>Whenever you deal HQ damage to a creature, your Beast both gains that amount of temporary HP and a power bonus to its first damage roll on its next turn equal to your HQ damage. The damage bonus is lost if the Beast loses all its Temporary HP.</p><p></p><p><strong><strong>Life Link</strong>: </strong>(Requires: Beast Mastery feature, 21st level)</p><p>Whenever you deal damage, your Beast gains 1/2 that amount in Temporary HP. Whenever your Beast deals damage, you gain 1/2 the damage in Temporary HP.</p><p></p><p><strong><strong>Beast Strike + Ranger Attack 1</strong></strong></p><p><strong><strong>At-Will + Beast, Martial</strong></strong></p><p><strong><strong>Standard Action + Melee beast 1</strong></strong></p><p><strong><strong>Effect</strong>: </strong>Both you and your beast move their speed. Then you both make a Basic Attack. If you attack the same target, neither you nor your beast adds its attribute bonus to damage, but you gain combat advantage on your attack.</p><p></p><p><strong><strong>The Beast Within + Ranger Utility 10</strong></strong></p><p><strong><strong>Daily + Beast, Primal</strong></strong></p><p><strong><strong>Standard Action</strong></strong></p><p><strong><strong>Effect</strong>: </strong>You become a copy of your beast until the end of the encounter. When this effect ends, you replace one of the beasts; you are at your current HP when this happens. Both Beasts act under your control independently. If a Beast is reduced to 0 HP, this effect ends and you replace that Beast immediately. Either beast may take a minor action and cause the effect to end, and you replace the Beast that took the action.</p><p></p><p><strong><strong>Feral Swipe + Ranger Attack 1</strong></strong></p><p><strong><strong>Encounter + Beast, Martial</strong></strong></p><p><strong><strong>Minor Action + Melee Beast 1</strong></strong></p><p><strong><strong>Effect</strong>: </strong>Your beast make a Basic Attack. If it hits, the creature is marked by your Beast.</p><p></p><p><strong><strong>Unexpected Bite + Ranger Attack 3</strong></strong></p><p><strong><strong>Encounter + Beast, Martial</strong></strong></p><p><strong><strong>Opportunity Action + Melee Beast 1</strong></strong></p><p><strong><strong>Trigger</strong>: </strong>A creature adjacent to your beast shifts, moves, or makes an attack that doesn't include the beast.</p><p><strong><strong>Effect</strong>: </strong>Make a basic attack on the triggering creature. If it hits, any triggering attack suffers a -5 penalty, and the creature is immobalized until the end of the current turn.</p><p></p><p><strong><strong>Finish the Hunt + Ranger Attack 1</strong></strong></p><p><strong><strong>Daily + Beast, Martial</strong></strong></p><p><strong><strong>Standard Action</strong></strong></p><p><strong><strong>Effect</strong>: </strong>Your beast moves its speed and makes a basic attack. If the creature is reduced to 20 HP or less by this attack, the creature is instead killed. This power is not expended if it doesn't kill the creature.</p><p></p><p><strong><strong>Reign of Claws + Ranger Attack 5</strong></strong></p><p><strong><strong>Daily + Beast, Primal, Stance</strong></strong></p><p><strong><strong>Minor Action</strong></strong></p><p><strong><strong>Effect</strong>: </strong>Your Beast enters the Reign of Claws stance until the end of the encounter. While it is in that stance, creatures beginning their turn next to the Beast take damage, and the Beast gains an equal number of temporary HP.</p><p></p><p><strong><strong><strong>Challenging Roar + Ranger Attack 7</strong></strong></strong></p><p><strong><strong><strong>Encounter + Beast, Primal</strong></strong></strong></p><p><strong><strong><strong>Standard Action + Close Blast 5 (from Beast)</strong></strong></strong></p><p><strong><strong><strong>Attack</strong>: </strong></strong>Beast's attack bonus vs Will</p><p><strong><strong><strong>Hit</strong>: </strong></strong>Pull 5 towards Beast, and the creature takes if it ends the pull adjacent to the Beast.</p><p></p><p><strong><strong><strong><strong>Bring it Down + Ranger Attack 9</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Daily + Beast, Primal</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Standard Action + Melee beast 1</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Effect</strong>: </strong></strong></strong>You designate a creature adjacent to your Beast to Bring Down. Until the end of the encounter, the first time each turn that creature is hit by an attack, your Beast may make as an Opportunity Action move up to its speed adjacent to it then make a Basic Attack on it.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7844781, member: 72555"] [B]Totemic Link[/B]: (Requires: Beast Mastery feature) Your Beast can link with a Totem. After a 1 hour Ritual, the Totem disappears and the Beast is now considered to be wielding it. When linked to your Totem, [ B ] damage and your Beast's attack bonus gains an enhancement bonus to from the Totem, and the Totem's other properties apply to all Beast keyword powers and attacks. [B][B]Feed the Beast[/B]:[/B] (Requires: Beast Mastery feature) Whenever you deal HQ damage to a creature, your Beast both gains that amount of temporary HP and a power bonus to its first damage roll on its next turn equal to your HQ damage. The damage bonus is lost if the Beast loses all its Temporary HP. [B][B]Life Link[/B]: [/B](Requires: Beast Mastery feature, 21st level) Whenever you deal damage, your Beast gains 1/2 that amount in Temporary HP. Whenever your Beast deals damage, you gain 1/2 the damage in Temporary HP. [B][B]Beast Strike + Ranger Attack 1 At-Will + Beast, Martial Standard Action + Melee beast 1 Effect[/B]: [/B]Both you and your beast move their speed. Then you both make a Basic Attack. If you attack the same target, neither you nor your beast adds its attribute bonus to damage, but you gain combat advantage on your attack. [B][B]The Beast Within + Ranger Utility 10 Daily + Beast, Primal Standard Action Effect[/B]: [/B]You become a copy of your beast until the end of the encounter. When this effect ends, you replace one of the beasts; you are at your current HP when this happens. Both Beasts act under your control independently. If a Beast is reduced to 0 HP, this effect ends and you replace that Beast immediately. Either beast may take a minor action and cause the effect to end, and you replace the Beast that took the action. [B][B]Feral Swipe + Ranger Attack 1 Encounter + Beast, Martial Minor Action + Melee Beast 1 Effect[/B]: [/B]Your beast make a Basic Attack. If it hits, the creature is marked by your Beast. [B][B]Unexpected Bite + Ranger Attack 3 Encounter + Beast, Martial Opportunity Action + Melee Beast 1 Trigger[/B]: [/B]A creature adjacent to your beast shifts, moves, or makes an attack that doesn't include the beast. [B][B]Effect[/B]: [/B]Make a basic attack on the triggering creature. If it hits, any triggering attack suffers a -5 penalty, and the creature is immobalized until the end of the current turn. [B][B]Finish the Hunt + Ranger Attack 1 Daily + Beast, Martial Standard Action Effect[/B]: [/B]Your beast moves its speed and makes a basic attack. If the creature is reduced to 20 HP or less by this attack, the creature is instead killed. This power is not expended if it doesn't kill the creature. [B][B]Reign of Claws + Ranger Attack 5 Daily + Beast, Primal, Stance Minor Action Effect[/B]: [/B]Your Beast enters the Reign of Claws stance until the end of the encounter. While it is in that stance, creatures beginning their turn next to the Beast take damage, and the Beast gains an equal number of temporary HP. [B][B][B]Challenging Roar + Ranger Attack 7 Encounter + Beast, Primal Standard Action + Close Blast 5 (from Beast) Attack[/B]: [/B][/B]Beast's attack bonus vs Will [B][B][B]Hit[/B]: [/B][/B]Pull 5 towards Beast, and the creature takes if it ends the pull adjacent to the Beast. [B][B][B][B]Bring it Down + Ranger Attack 9 Daily + Beast, Primal Standard Action + Melee beast 1 Effect[/B]: [/B][/B][/B]You designate a creature adjacent to your Beast to Bring Down. Until the end of the encounter, the first time each turn that creature is hit by an attack, your Beast may make as an Opportunity Action move up to its speed adjacent to it then make a Basic Attack on it. [/QUOTE]
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