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Ranger: Beastmaster New Powers
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<blockquote data-quote="NotAYakk" data-source="post: 7846140" data-attributes="member: 72555"><p>Design notes:</p><p></p><p>This is a twin-strike like ability. "Don't add attribute if you double-tap a single target" is to keep static bonuses down.</p><p></p><p>Note that I'm not requiring melee or ranged basic attacks. The "CA" would be free for melee (you'd just flank), but for ranged it wouldn't be.</p><p></p><p>Twin Strike needs to have a Beast rival in order for the Beastmaster ranger to not be "a ranger, who happens to have a beast".</p><p></p><p>I intentionally trigger "beast basic attacks" instead of doing beast damage dice all the time; part of this is because raptors using str on powers is dumb and fixing the wording is hard. But by focusing on basic attacks, we also simplify wording for both ranged and melee rangers.</p><p></p><p></p><p>I kicked this up to level 10; it is very paragon. Note that offensively this sort of sucks; two basic beast attacks isn't great.</p><p></p><p>Defensively, it is a bunch of HP and a bunch of utility. Hence, utility power.</p><p></p><p>This is an off-hand ranger melee, reworked to be a Beast power. Adding a mark here is the idea that we should lean towards making the Beast a tank.</p><p></p><p>This is the fighter combat superiority/challenge class feature, reworked to be beast-ish, once/encounter.</p><p></p><p>Instead of static -2 from marking, we get 1/encounter -5.</p><p></p><p>This one is a bit of a gamble. You have to know you can finish a foe with it, but if so it is a +20 damage attack.</p><p></p><p>I think it needs more work. Here is an iteration:</p><p></p><p><strong>Finish the Hunt + Ranger Attack 1</strong></p><p> <strong>Daily + Beast, Martial</strong></p><p><strong>Standard Action</strong></p><p> <strong>Effect: </strong>Your beast moves its speed and makes a basic attack. If the creature is reduced to 20 HP or less by this attack, the creature is instead killed.</p><p><strong>Special: </strong> This power is not expended if it doesn't kill any creatures.</p><p><strong>Sustain Minor</strong>: The beast repeats the effect. You may only do this if the beast killed a creature with this power last turn.</p><p></p><p>Ah, now that is fun, and reminds me of Greymane's HOTS ability.</p><p></p><p>Now, you tell your Beast to finish something. If it does, you can continue to finish foes every turn until you fail to kill something with it, only spending a Minor action to do so.</p><p></p><p>Much more fun, and not much stronger.</p><p></p><p>This is Reign of Steel, the Beast version.</p><p></p><p>Come and Get it, converted from a Burst 3 to a Blast 5. I think this is modestly worse.</p><p></p><p>Revised. The old version was too strong -- a Standard Action in order to get a 3-5x tap for the rest of the encounter.</p><p></p><p>Now it is a Minor action for a tap/turn in exchange for a reaction. Solid, but not crazy.</p><p></p><p>...</p><p></p><p><strong>Beast Harry + Ranger Attack 1</strong></p><p><strong>At-Will + Beast, Primal</strong></p><p><strong>Standard Action</strong></p><p><strong>Effect: </strong>Your Beast shifts up to its speed. Then you can make a Basic Attack on a creature adjacent to your Beast with combat advantage. If this attack hits, your Beast gains temporary HP equal to half the damage done and marks the target until the end of your next turn. While marked, if the creature shifts or makes an attack that doesn't include the Beast, the Beast may make a basic attack on the creature as an immediate interrupt.</p><p></p><p>This is an attempt at another "defender-esque" at-will. It becomes a double-tap if the foe violates the mark, and soaks damage with temporary HP if it doesn't violate the mark.</p><p></p><p>A bit fiddly. Needs work.</p><p></p><p>...</p><p></p><p>OMG, Brawler powers poached for the Beast! Those could be so much fun. The idea of your beast grappling a foe seems so perfect.</p><p></p><p>Paragon tier Fighter Powers to poach:</p><p><strong>Revel in Pain: </strong>Gain temporary HP, attack, and move when damaged<strong></strong></p><p><strong>Unyielding Avalanche</strong>: Start your beast regenerating</p><p><strong>Stranglehold: </strong>Along with various other "grapple" powers.</p><p><strong>Vicious Uppercut</strong>: Multiattacks with stuns.</p><p><strong>Persistence of Blades</strong> : Every round grant an attack to your beast when you miss, and to you when your beast misses maybe</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7846140, member: 72555"] Design notes: This is a twin-strike like ability. "Don't add attribute if you double-tap a single target" is to keep static bonuses down. Note that I'm not requiring melee or ranged basic attacks. The "CA" would be free for melee (you'd just flank), but for ranged it wouldn't be. Twin Strike needs to have a Beast rival in order for the Beastmaster ranger to not be "a ranger, who happens to have a beast". I intentionally trigger "beast basic attacks" instead of doing beast damage dice all the time; part of this is because raptors using str on powers is dumb and fixing the wording is hard. But by focusing on basic attacks, we also simplify wording for both ranged and melee rangers. I kicked this up to level 10; it is very paragon. Note that offensively this sort of sucks; two basic beast attacks isn't great. Defensively, it is a bunch of HP and a bunch of utility. Hence, utility power. This is an off-hand ranger melee, reworked to be a Beast power. Adding a mark here is the idea that we should lean towards making the Beast a tank. This is the fighter combat superiority/challenge class feature, reworked to be beast-ish, once/encounter. Instead of static -2 from marking, we get 1/encounter -5. This one is a bit of a gamble. You have to know you can finish a foe with it, but if so it is a +20 damage attack. I think it needs more work. Here is an iteration: [B]Finish the Hunt + Ranger Attack 1 Daily + Beast, Martial Standard Action Effect: [/B]Your beast moves its speed and makes a basic attack. If the creature is reduced to 20 HP or less by this attack, the creature is instead killed. [B]Special: [/B] This power is not expended if it doesn't kill any creatures. [B]Sustain Minor[/B]: The beast repeats the effect. You may only do this if the beast killed a creature with this power last turn. Ah, now that is fun, and reminds me of Greymane's HOTS ability. Now, you tell your Beast to finish something. If it does, you can continue to finish foes every turn until you fail to kill something with it, only spending a Minor action to do so. Much more fun, and not much stronger. This is Reign of Steel, the Beast version. Come and Get it, converted from a Burst 3 to a Blast 5. I think this is modestly worse. Revised. The old version was too strong -- a Standard Action in order to get a 3-5x tap for the rest of the encounter. Now it is a Minor action for a tap/turn in exchange for a reaction. Solid, but not crazy. ... [B]Beast Harry + Ranger Attack 1 At-Will + Beast, Primal Standard Action Effect: [/B]Your Beast shifts up to its speed. Then you can make a Basic Attack on a creature adjacent to your Beast with combat advantage. If this attack hits, your Beast gains temporary HP equal to half the damage done and marks the target until the end of your next turn. While marked, if the creature shifts or makes an attack that doesn't include the Beast, the Beast may make a basic attack on the creature as an immediate interrupt. This is an attempt at another "defender-esque" at-will. It becomes a double-tap if the foe violates the mark, and soaks damage with temporary HP if it doesn't violate the mark. A bit fiddly. Needs work. ... OMG, Brawler powers poached for the Beast! Those could be so much fun. The idea of your beast grappling a foe seems so perfect. Paragon tier Fighter Powers to poach: [B]Revel in Pain: [/B]Gain temporary HP, attack, and move when damaged[B] Unyielding Avalanche[/B]: Start your beast regenerating [B]Stranglehold: [/B]Along with various other "grapple" powers. [B]Vicious Uppercut[/B]: Multiattacks with stuns. [B]Persistence of Blades[/B] : Every round grant an attack to your beast when you miss, and to you when your beast misses maybe [/QUOTE]
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