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Ranger beasts
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<blockquote data-quote="Evilhalfling" data-source="post: 4596380" data-attributes="member: 16991"><p>healing word is 2x per encounter, and is unclear on effects if the target does not have a healing surge to spend. </p><p></p><p>All the 'as if' spending a healing surge powers are dailies, including the magic item powers. My cleric in a lvl 13 pbp game has a daily power which creates a healing zone that 8 hp a round, as long it is maintained with a standard action. I am planning on restoring the whole party fo full, after our 2nd of 3 encounters. </p><p></p><p>The beast master ranger I will play in the next game has a troll armor, and a "as if" healing item. Both should help his beast last the 3 fights. </p><p></p><p>His beast also has +20-75 hp more than party members, which should help reduce the need for surges.</p><p>Multiplying it out @lvl20 with surges defenders can take 550-636 damage; the controllers and strikers can take 300-330 damage, the bear can take 310</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4596380, member: 16991"] healing word is 2x per encounter, and is unclear on effects if the target does not have a healing surge to spend. All the 'as if' spending a healing surge powers are dailies, including the magic item powers. My cleric in a lvl 13 pbp game has a daily power which creates a healing zone that 8 hp a round, as long it is maintained with a standard action. I am planning on restoring the whole party fo full, after our 2nd of 3 encounters. The beast master ranger I will play in the next game has a troll armor, and a "as if" healing item. Both should help his beast last the 3 fights. His beast also has +20-75 hp more than party members, which should help reduce the need for surges. Multiplying it out @lvl20 with surges defenders can take 550-636 damage; the controllers and strikers can take 300-330 damage, the bear can take 310 [/QUOTE]
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