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Ranger Bonus Spells
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<blockquote data-quote="phantomK9" data-source="post: 7071331" data-attributes="member: 6790724"><p>Great topic.</p><p></p><p>I've recently been looking at the Ranger (it has taken awhile since none of my players wanted to play one) and the spell casting for Rangers as written in the PHB is frankly abysmal. They have just so many things working against them. At the very least they should be on par with the Paladin, who gets lots of bonus spells.</p><p></p><p>First thing is that the Ranger simply needs to be able to cast spells like the Paladin, which is to say like the Cleric or Druid. Additionally, as far a bonus spells go, the idea I'm currently going with is that the Ranger would get the same list of bonus spells that a Druid would get based on the choice of Favored Terrain from the Natural Explorer feature. <span style="font-family: 'Arial'">When you gain an additional favored terrain at 6th and 10th levels, you may choose to replace one or both of your automatically prepared spells with one of the spells available from the new favored terrain. You still gain the other benefits from your previous favored terrain even if you replace all the terrain spells.</span></p><p></p><p> So if a Ranger chooses forests as their favored terrain, they would then look at the Druid Circle of the Land bonus spell lists and then get the ones from the Forest list. </p><p></p><p>5th barkskin, spider climb</p><p>9th call lightning, plant growth</p><p>13th divination, freedom of movement</p><p>17th commune with nature, tree stride</p><p></p><p></p><p></p><p>I also happen to agree that, yes, Hunter's Mark needs to be a class feature....</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7071331, member: 6790724"] Great topic. I've recently been looking at the Ranger (it has taken awhile since none of my players wanted to play one) and the spell casting for Rangers as written in the PHB is frankly abysmal. They have just so many things working against them. At the very least they should be on par with the Paladin, who gets lots of bonus spells. First thing is that the Ranger simply needs to be able to cast spells like the Paladin, which is to say like the Cleric or Druid. Additionally, as far a bonus spells go, the idea I'm currently going with is that the Ranger would get the same list of bonus spells that a Druid would get based on the choice of Favored Terrain from the Natural Explorer feature. [FONT=Arial]When you gain an additional favored terrain at 6th and 10th levels, you may choose to replace one or both of your automatically prepared spells with one of the spells available from the new favored terrain. You still gain the other benefits from your previous favored terrain even if you replace all the terrain spells.[/FONT] So if a Ranger chooses forests as their favored terrain, they would then look at the Druid Circle of the Land bonus spell lists and then get the ones from the Forest list. 5th barkskin, spider climb 9th call lightning, plant growth 13th divination, freedom of movement 17th commune with nature, tree stride I also happen to agree that, yes, Hunter's Mark needs to be a class feature.... [/QUOTE]
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