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Ranger damage not adding up?
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<blockquote data-quote="nroug7" data-source="post: 6390670" data-attributes="member: 6780797"><p>[MENTION=6682960]Grogg of the North[/MENTION] & Dandu: Well, I've had a chat with the replacement DM and he said he might be fine with splitting the group into two and allowing me to practice DMing with 3-4 players. </p><p></p><p>I realise that the DM basically has the say over all rules in the game, and to keep the game fair I want to implement a few rules that attempt to deter the killing of players for ridiculous reasons, for example, there's a certain paladin in our group who will kill any evil character outright just for the sheer fact they are evil - I'm pretty sure this might be against the code, but I haven't played a Paladin so I wouldn't know, I do know however that they are required to respect authority.</p><p>If I added a law in my world that evildoers must be bought before the law/subdued if at all possible before killing them in self defence or as an attempt to capture them, would this be enough to give a penalty to a paladin if he broke that kind of law?</p><p>Overall, I guess I want to run a campaign so it's for the benefit of the group and not the individual and most importantly I want their deaths to be fair and not influenced by the fact that they have to deal with the player across the table who wants to kill them simply because of alignment differences that the characters don't even know about.</p></blockquote><p></p>
[QUOTE="nroug7, post: 6390670, member: 6780797"] [MENTION=6682960]Grogg of the North[/MENTION] & Dandu: Well, I've had a chat with the replacement DM and he said he might be fine with splitting the group into two and allowing me to practice DMing with 3-4 players. I realise that the DM basically has the say over all rules in the game, and to keep the game fair I want to implement a few rules that attempt to deter the killing of players for ridiculous reasons, for example, there's a certain paladin in our group who will kill any evil character outright just for the sheer fact they are evil - I'm pretty sure this might be against the code, but I haven't played a Paladin so I wouldn't know, I do know however that they are required to respect authority. If I added a law in my world that evildoers must be bought before the law/subdued if at all possible before killing them in self defence or as an attempt to capture them, would this be enough to give a penalty to a paladin if he broke that kind of law? Overall, I guess I want to run a campaign so it's for the benefit of the group and not the individual and most importantly I want their deaths to be fair and not influenced by the fact that they have to deal with the player across the table who wants to kill them simply because of alignment differences that the characters don't even know about. [/QUOTE]
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Ranger damage not adding up?
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