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<blockquote data-quote="Gold Roger" data-source="post: 5938217" data-attributes="member: 33904"><p>I'm pretty meh on these, but then, I guess I'm not a great ranger fan.</p><p></p><p>I don't really care about 1 and 2. They're obvious and never sufficed to give the ranger an identity.</p><p></p><p>Point 3 The ranger is a protector has some potential. Protecting nature from civilisation, but also protecting civilisation from nature is a nice theme for the ranger. Sadly, they give no idea how they translate that into mechanics. Which with design goals should be there, I think.</p><p></p><p>Number 4 is simply confusing, I have no idea what that means for the class. Doesn't sound like traditional animal companion.</p><p></p><p>All in all, these design goals are even more nebelous than previous examples.</p><p></p><p>Now, the really interesting thing is, do they stick to these design goals? They didn't completely stick to it with the cleric. They can't say divine magic is subtle and then throw out a 1st level cleric shooting lasers at everything.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5938217, member: 33904"] I'm pretty meh on these, but then, I guess I'm not a great ranger fan. I don't really care about 1 and 2. They're obvious and never sufficed to give the ranger an identity. Point 3 The ranger is a protector has some potential. Protecting nature from civilisation, but also protecting civilisation from nature is a nice theme for the ranger. Sadly, they give no idea how they translate that into mechanics. Which with design goals should be there, I think. Number 4 is simply confusing, I have no idea what that means for the class. Doesn't sound like traditional animal companion. All in all, these design goals are even more nebelous than previous examples. Now, the really interesting thing is, do they stick to these design goals? They didn't completely stick to it with the cleric. They can't say divine magic is subtle and then throw out a 1st level cleric shooting lasers at everything. [/QUOTE]
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