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<blockquote data-quote="howandwhy99" data-source="post: 5938475" data-attributes="member: 3192"><p>Subclasses like Ranger are even more defining of a setting than the core races. The 1st edition ranger was really pretty darn specific in this regard. Later iterations each have their own degree of breadth and uniqueness for the class too. Getting into the defining of "What is this subclass?" is in part asking the questions "What are subclasses? and "How do we create them... in order to define each of our worlds?"</p><p></p><p>From Point 1: How is wilderness defined in the game? I know there are players who will want urban rangers like urban druids. What's the difference? Is there a limit of scope here?</p><p></p><ul> <li data-xf-list-type="ul">Spells appear to be gone, but I don't they are using a spell system for 5th. </li> <li data-xf-list-type="ul">Surprise might be there, I can't tell. </li> <li data-xf-list-type="ul">Magic item proficiency isn't in the rules either IIRC.</li> <li data-xf-list-type="ul">Alignment restrictions are probably in a module.</li> <li data-xf-list-type="ul">Loss of the ability to attract a following upon construction of a stronghold would probably be in a later module too. It would be interesting if that's when they might add Followers too, which is one of the Rangers old benefits.</li> </ul></blockquote><p></p>
[QUOTE="howandwhy99, post: 5938475, member: 3192"] Subclasses like Ranger are even more defining of a setting than the core races. The 1st edition ranger was really pretty darn specific in this regard. Later iterations each have their own degree of breadth and uniqueness for the class too. Getting into the defining of "What is this subclass?" is in part asking the questions "What are subclasses? and "How do we create them... in order to define each of our worlds?" From Point 1: How is wilderness defined in the game? I know there are players who will want urban rangers like urban druids. What's the difference? Is there a limit of scope here? [LIST] [*]Spells appear to be gone, but I don't they are using a spell system for 5th. [*]Surprise might be there, I can't tell. [*]Magic item proficiency isn't in the rules either IIRC. [*]Alignment restrictions are probably in a module. [*]Loss of the ability to attract a following upon construction of a stronghold would probably be in a later module too. It would be interesting if that's when they might add Followers too, which is one of the Rangers old benefits. [/LIST] [/QUOTE]
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