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*Pathfinder & Starfinder
Ranger-esque Shapestealing Core Class: The Hunter
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<blockquote data-quote="Witness" data-source="post: 1615206" data-attributes="member: 1500"><p>The most obvious problem with this class is the rules for shapechanging. It is far too long and far too complicated. A good rule of thumb when making classes; if describing a particular quality or ability takes up more than a page, it is probably too complicated. You also seem to disregard the mechanics for every other shapechanging ability in the D&D. Fortunately, the solution is fairly simple.</p><p></p><p>There should be no more than 3 factors that determine the Hunters shapechanging ability. These are class level, creature type, and creature hit die. Class level should determine how often they can use the ability, class level modified by an ability should determine the number of forms they can assume. Challenge Rating really isn't a good way to measure the power of a particular creature because it can very greatly from one situation to the next. Hit dice are used consistantly by every other shapechanging ability to measure the relative power of a particular shape. At 1st level, the Hunter should only be able to assume the forms of one creature type. At later levels, they gain access to additional creature types. The hit dice of the creature, and possibly the size, should further limits which forms they can assume. The ability should look something like this...</p><p></p><p>Creature Form (Su): At 1st level, the Hunter is able to turn into a number of specific animal forms. The number of animal forms the Hunter can assume at 1st level is equal to his Wisdom modifier(if positive) +3, and at 1st level, he can only choose from animals with 3HD or less. The Hunter can use this ability once per day at 1st level, and once more per day at at every even numbered class level (2, 4, 6, etc.). This ability is otherwise identical to the Polymorph spell except as noted.</p><p> At 2nd level, the Hunter is able to assume the form of one additional animal. He acquires an 1 additional creature form at every level. At 2nd level, the Hunter can only assume the forms of aniamls of 3HD or less, but at later levels he can choose from the forms of other creature types.</p><p> Starting at 4th level, the HD of the creature forms that the Hunter can choose from is equal to his class level.</p><p> At X level, the Hunter can choose to assume the form of Humanoid creatures.</p><p> At X level, he can assume the form of Abberations</p><p> At X level, he can assume etc., etc.</p><p></p><p></p><p>I recognize that you want the shapechanging ability to be based on what creatures the Hunter encounters, but depending on what monsters the DM throws at the PCs, one Hunter could be vastly more powerful than another. What if for isntance the PCs always fight elves, humans, dwarves? the Hunter is screwed. Likewise, how do you determine what forms a Hunter knows if he comes in at a level higher than 1st? What constitutes a "kill" for the purpose of aquiring a new form through the Hunters Mark? Must the Hunter kill the creature alone? Must he strike the final blow? the first? Does the Hunter lose all the forms he knows if he dies and is ressurected? Why must they make all kinds of Knowledge checks to acquire the form when they only get one Knowledge skill as aclass skill? Your ideas for Form of the fallen and Hunter's MArk are interesting and flavorful, but impossible to adjudicate in the long run. Their is no reason why these should be two separate abilities, and there is no reason to have a page-and-a-half explaining how they work.</p><p></p><p></p><p>As for there other abilities, too many are taken straight from the Ranger. Why do they get Evasion when they don't have a good reflex save? Also, if the Hunter gains the ability to speak in animal form, does that mean they can complete the verbal component for spells? Some more original abilities would be good. I look forward to seeing the next draft.</p></blockquote><p></p>
[QUOTE="Witness, post: 1615206, member: 1500"] The most obvious problem with this class is the rules for shapechanging. It is far too long and far too complicated. A good rule of thumb when making classes; if describing a particular quality or ability takes up more than a page, it is probably too complicated. You also seem to disregard the mechanics for every other shapechanging ability in the D&D. Fortunately, the solution is fairly simple. There should be no more than 3 factors that determine the Hunters shapechanging ability. These are class level, creature type, and creature hit die. Class level should determine how often they can use the ability, class level modified by an ability should determine the number of forms they can assume. Challenge Rating really isn't a good way to measure the power of a particular creature because it can very greatly from one situation to the next. Hit dice are used consistantly by every other shapechanging ability to measure the relative power of a particular shape. At 1st level, the Hunter should only be able to assume the forms of one creature type. At later levels, they gain access to additional creature types. The hit dice of the creature, and possibly the size, should further limits which forms they can assume. The ability should look something like this... Creature Form (Su): At 1st level, the Hunter is able to turn into a number of specific animal forms. The number of animal forms the Hunter can assume at 1st level is equal to his Wisdom modifier(if positive) +3, and at 1st level, he can only choose from animals with 3HD or less. The Hunter can use this ability once per day at 1st level, and once more per day at at every even numbered class level (2, 4, 6, etc.). This ability is otherwise identical to the Polymorph spell except as noted. At 2nd level, the Hunter is able to assume the form of one additional animal. He acquires an 1 additional creature form at every level. At 2nd level, the Hunter can only assume the forms of aniamls of 3HD or less, but at later levels he can choose from the forms of other creature types. Starting at 4th level, the HD of the creature forms that the Hunter can choose from is equal to his class level. At X level, the Hunter can choose to assume the form of Humanoid creatures. At X level, he can assume the form of Abberations At X level, he can assume etc., etc. I recognize that you want the shapechanging ability to be based on what creatures the Hunter encounters, but depending on what monsters the DM throws at the PCs, one Hunter could be vastly more powerful than another. What if for isntance the PCs always fight elves, humans, dwarves? the Hunter is screwed. Likewise, how do you determine what forms a Hunter knows if he comes in at a level higher than 1st? What constitutes a "kill" for the purpose of aquiring a new form through the Hunters Mark? Must the Hunter kill the creature alone? Must he strike the final blow? the first? Does the Hunter lose all the forms he knows if he dies and is ressurected? Why must they make all kinds of Knowledge checks to acquire the form when they only get one Knowledge skill as aclass skill? Your ideas for Form of the fallen and Hunter's MArk are interesting and flavorful, but impossible to adjudicate in the long run. Their is no reason why these should be two separate abilities, and there is no reason to have a page-and-a-half explaining how they work. As for there other abilities, too many are taken straight from the Ranger. Why do they get Evasion when they don't have a good reflex save? Also, if the Hunter gains the ability to speak in animal form, does that mean they can complete the verbal component for spells? Some more original abilities would be good. I look forward to seeing the next draft. [/QUOTE]
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Ranger-esque Shapestealing Core Class: The Hunter
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