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General Tabletop Discussion
*Dungeons & Dragons
Ranger Extra Attack and Horde Breaker
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<blockquote data-quote="Pickles III" data-source="post: 6666208" data-attributes="member: 6793942"><p>1) Consistency - it will happen almost every round as you can set it up yourself with your first attack or just keep beating on what someone else has wounded. It has 2 chances to trigger or more if you use twf. </p><p></p><p>2) Focused damage - it can be on your main target, not just on some random other guy. It also encourages focus fire from people who may not be interested in playing optimally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>3) Relevant in almost every encounter. It's pretty useless against swarms of CR 1/2 monsters, except Zombies, but most CR1+ monsters will need a couple of hits or more to take down. Horde breaker is useless against solo monsters or small groups who do not happen to bunch up - most large monsters, skirmishers, ranged attackers (eg Drow or Mind Flayers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) etc. </p><p></p><p>4) Even in an ideal fight it may not trigger often. If 2 orcs decide to flank you thinking they are playing 3.5 then you can't use it. A **** DM can ensure it never triggers (which is a risk when you play AL like me - home game you can negotiate around it). In general its utility is farther out of the players control than Colossus Slayer. </p><p></p><p>The third hunter ranger option is truly terrible - far too many conditions & fails if the monster attacks you with reach but has great upsides..</p><p></p><p>This one I think is potentially good & certainly more fun than Colossus Slayer, which is super dull, but the big upsides are offset with potentially frustrating downsides. I would certainly be breaking hordes.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6666208, member: 6793942"] 1) Consistency - it will happen almost every round as you can set it up yourself with your first attack or just keep beating on what someone else has wounded. It has 2 chances to trigger or more if you use twf. 2) Focused damage - it can be on your main target, not just on some random other guy. It also encourages focus fire from people who may not be interested in playing optimally ;) 3) Relevant in almost every encounter. It's pretty useless against swarms of CR 1/2 monsters, except Zombies, but most CR1+ monsters will need a couple of hits or more to take down. Horde breaker is useless against solo monsters or small groups who do not happen to bunch up - most large monsters, skirmishers, ranged attackers (eg Drow or Mind Flayers :p ) etc. 4) Even in an ideal fight it may not trigger often. If 2 orcs decide to flank you thinking they are playing 3.5 then you can't use it. A **** DM can ensure it never triggers (which is a risk when you play AL like me - home game you can negotiate around it). In general its utility is farther out of the players control than Colossus Slayer. The third hunter ranger option is truly terrible - far too many conditions & fails if the monster attacks you with reach but has great upsides.. This one I think is potentially good & certainly more fun than Colossus Slayer, which is super dull, but the big upsides are offset with potentially frustrating downsides. I would certainly be breaking hordes. [/QUOTE]
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