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<blockquote data-quote="Stalker0" data-source="post: 550321" data-attributes="member: 5889"><p>Here's a couple I've thought up.</p><p></p><p>Bleed</p><p></p><p>Prereqs: Favored Enemy Bonus +3</p><p>Benefit: When fighting a favored enemy, you can give up +2 of your favored enemy bonus on an attack. Your weapon is now considered to have the wounding enhancement for that attack. This does not stack with wounding already on the weapon.</p><p></p><p></p><p>Favored Enemy Intution</p><p>You know where your enemies will strike</p><p></p><p>Prereqs: Wis 13+, Dex 13+, Favored Enemy Bonus +2</p><p>Benefit: Against attacks made by your favored enemies, you have a 10% miss chance that stacks with other miss chances.</p><p></p><p></p><p>Practiced Dodge</p><p>Your experience allows you greater agility</p><p></p><p>Prereqs: Favored Enemy Intuition, Dodge</p><p>Benefit: Against attacks made by your favored enemies, you can add your favored enemy bonus as a dodge bonus to your AC.</p><p></p><p></p><p>Practiced Accuracy</p><p>Your experience allows you to recover even on missed attacks.</p><p></p><p>Prereqs: Wis 13+, Favored Enemy Bonus +3</p><p>Benefit: Against your favored enemies, you gain a 10% hit chance. Whenever you miss, you have a 10% chance to turn it into a hit. This ability only works if your bonus against the favored enemy is +3 or higher.</p><p>*note: This is similar to Monte's spell in Hallowed Might.</p><p></p><p></p><p>Woodsman Perception</p><p>Time in the woods has sharpened your senses.</p><p>Prereqs: Favored Enemy bonus +2, Alertness</p><p>Benefit: You gain +2 to spot and listen which stacks with the bonus from alertness.</p><p></p><p>Favored Enemy Vulnerability</p><p>Your enemies reveal all weaknesses.</p><p>Prereqs: Wis 13+, Dex 13+, Combat Reflexes, Favored Enemy Bonus +3</p><p>Benefit: You are not limited to one AOO per opponent per round when the opponent is a favored enemy.</p><p></p><p></p><p></p><p>Keep this stuff up guys, ranger only feats are definately one way to improve the ranger immensely.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 550321, member: 5889"] Here's a couple I've thought up. Bleed Prereqs: Favored Enemy Bonus +3 Benefit: When fighting a favored enemy, you can give up +2 of your favored enemy bonus on an attack. Your weapon is now considered to have the wounding enhancement for that attack. This does not stack with wounding already on the weapon. Favored Enemy Intution You know where your enemies will strike Prereqs: Wis 13+, Dex 13+, Favored Enemy Bonus +2 Benefit: Against attacks made by your favored enemies, you have a 10% miss chance that stacks with other miss chances. Practiced Dodge Your experience allows you greater agility Prereqs: Favored Enemy Intuition, Dodge Benefit: Against attacks made by your favored enemies, you can add your favored enemy bonus as a dodge bonus to your AC. Practiced Accuracy Your experience allows you to recover even on missed attacks. Prereqs: Wis 13+, Favored Enemy Bonus +3 Benefit: Against your favored enemies, you gain a 10% hit chance. Whenever you miss, you have a 10% chance to turn it into a hit. This ability only works if your bonus against the favored enemy is +3 or higher. *note: This is similar to Monte's spell in Hallowed Might. Woodsman Perception Time in the woods has sharpened your senses. Prereqs: Favored Enemy bonus +2, Alertness Benefit: You gain +2 to spot and listen which stacks with the bonus from alertness. Favored Enemy Vulnerability Your enemies reveal all weaknesses. Prereqs: Wis 13+, Dex 13+, Combat Reflexes, Favored Enemy Bonus +3 Benefit: You are not limited to one AOO per opponent per round when the opponent is a favored enemy. Keep this stuff up guys, ranger only feats are definately one way to improve the ranger immensely. [/QUOTE]
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