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<blockquote data-quote="Technik4" data-source="post: 552451" data-attributes="member: 7211"><p>Bolstered Characteristic [Favored]</p><p>You feel charged when fighting any of your favored enemies.</p><p>Prereq: Favored Enemy +3, BAB +10</p><p>Benefit: When you are fighting any of your favored enemies you may add a +1 bonus per +1 bonus of favored enemy to any 1 of your attributes which last the duration of the encounter. You may use this ability once per day. For instance a 20th level ranger with favored enemy - giants +5 may add a +5 bonus to constitution for the duration of any 1 encounter against giants per day.</p><p></p><p>Advantageous Insight [Favored]</p><p>You can show others how to take advantage of your favored enemy.</p><p>Prereq: Favored Enemy +1, Cha 13+</p><p>Benefit: When you are fighting any of your favored enemies any allies within 10ft receive the same bonuses from your favored enemy ability you do. For instance a 20th level ranger with favored enemy - Goblinoids +1, gives all allies within 10ft a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore and a +1 bonus to weapon damage rolls against goblinoids.</p><p>Special: You may take this feat more than once, each time you do it expands the radius 10ft.</p><p></p><p>Sensitive Strike [Favored]</p><p>You are well versed in the most delicate of areas a creature posseses.</p><p>Prereq: Favored Enemy +2, Wis 13+</p><p>Benefit: When you are fighting any of your favored enemies you may substitute any number of bonus damage points from your favored enemy bonus to add to the crit range of the weapon you are using. This addition happens after any other doubling from keen or improved critical. For instance, a 20th level ranger with favored enemy - orcs +2 may subtract 2 points of damage and add 2 to his crit range.</p><p></p><p>Wise to their Ways [Favored]</p><p>You are well aware of your enemies supernatural or magical capabilities.</p><p>Prereq: Favored Enemy +1, Int 13+</p><p>Benefit: You may add your favored enemy bonus to any saving throw that you make against a favored enemy. Against fear effects, this bonus is doubled. For instance, a 20th level ranger with favored enemy - drow +3 gets a +3 saving throw bonus against any of the spells a drow may use on him. The same ranger with favored enemy - dragons +4, gets a +8 bonus against fear effects the dragon may use.</p><p></p><p>Intuition [Favored]</p><p>You can try to make deductions about non-favored enemies.</p><p>Prereq: Favored Enemy +3</p><p>Benefit: Once per week choose any type that would be appropriate for a new favored enemy. You may gain a +1 bonus against that enemy if you pass a DC of 30. You add your ranger levels plus INT bonus to the roll. For every 5 points above 30 you get another +1 (max of +5). This bonus lasts 1 day.</p><p>Special: The DM may allow a circumstantial +2 bonus to the ranger's role based on: Differences between favored enemies (if you have demon and want a bonus against a devil, for instance), Interaction with proposed race (if you have been dealing with a mutant evil pixie infestation for the past few days, and have a feel for their anatomy and strategems), or Knowledge of the proposed race (you have read a tome concerning duregar). </p><p></p><p>These are my contributions, and I would say that most of a rangers bonus feat list should consist of feats with the [Favored] descriptor, which require at least +1 favored enemy.</p><p></p><p>I also think that every 5 levels a ranger gets a new favored enemy and gets to choose where the bonuses go. For instance when hitting 5th level, you may leave goblinoids at +1, and have your new enemy be drow, at +2. At 10th level you may raise drow by 1, and add orcs at +2, leaving goblinoids at +1. Every level you must choose 1 new enemy and you may not choose more than 1 new enemy. It looks like this:</p><p></p><p>Ranger</p><p>1st- Favored Enemy (1 point)</p><p>5th- Favored Enemy (2 points)</p><p>10th- Favored Enemy (3 points)*</p><p>15th- Favored Enemy (4 points)*</p><p>20th- Favored Enemy (5 points)* </p><p></p><p>*- The maximum bonus for non-epic rangers is 5. At epic levels the maximum increases by 1 every 5 epic levels.</p><p></p><p>The ranger is considered to be studying up on new enemies in-between these levels, and may roleplay it as such. This is much the same way a wizard knows two 3rd level spells upon hitting 5th level which he may pen in his book.</p><p></p><p>Also, I ditch animal companions except for up to 1 HD/5 levels of ranger, this allows for a hawk or some-such. Additionally, my ranger gets a bonus feat every 5 levels, like a wizard, starting at 2nd level.</p><p></p><p>Good stuff,</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 552451, member: 7211"] Bolstered Characteristic [Favored] You feel charged when fighting any of your favored enemies. Prereq: Favored Enemy +3, BAB +10 Benefit: When you are fighting any of your favored enemies you may add a +1 bonus per +1 bonus of favored enemy to any 1 of your attributes which last the duration of the encounter. You may use this ability once per day. For instance a 20th level ranger with favored enemy - giants +5 may add a +5 bonus to constitution for the duration of any 1 encounter against giants per day. Advantageous Insight [Favored] You can show others how to take advantage of your favored enemy. Prereq: Favored Enemy +1, Cha 13+ Benefit: When you are fighting any of your favored enemies any allies within 10ft receive the same bonuses from your favored enemy ability you do. For instance a 20th level ranger with favored enemy - Goblinoids +1, gives all allies within 10ft a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore and a +1 bonus to weapon damage rolls against goblinoids. Special: You may take this feat more than once, each time you do it expands the radius 10ft. Sensitive Strike [Favored] You are well versed in the most delicate of areas a creature posseses. Prereq: Favored Enemy +2, Wis 13+ Benefit: When you are fighting any of your favored enemies you may substitute any number of bonus damage points from your favored enemy bonus to add to the crit range of the weapon you are using. This addition happens after any other doubling from keen or improved critical. For instance, a 20th level ranger with favored enemy - orcs +2 may subtract 2 points of damage and add 2 to his crit range. Wise to their Ways [Favored] You are well aware of your enemies supernatural or magical capabilities. Prereq: Favored Enemy +1, Int 13+ Benefit: You may add your favored enemy bonus to any saving throw that you make against a favored enemy. Against fear effects, this bonus is doubled. For instance, a 20th level ranger with favored enemy - drow +3 gets a +3 saving throw bonus against any of the spells a drow may use on him. The same ranger with favored enemy - dragons +4, gets a +8 bonus against fear effects the dragon may use. Intuition [Favored] You can try to make deductions about non-favored enemies. Prereq: Favored Enemy +3 Benefit: Once per week choose any type that would be appropriate for a new favored enemy. You may gain a +1 bonus against that enemy if you pass a DC of 30. You add your ranger levels plus INT bonus to the roll. For every 5 points above 30 you get another +1 (max of +5). This bonus lasts 1 day. Special: The DM may allow a circumstantial +2 bonus to the ranger's role based on: Differences between favored enemies (if you have demon and want a bonus against a devil, for instance), Interaction with proposed race (if you have been dealing with a mutant evil pixie infestation for the past few days, and have a feel for their anatomy and strategems), or Knowledge of the proposed race (you have read a tome concerning duregar). These are my contributions, and I would say that most of a rangers bonus feat list should consist of feats with the [Favored] descriptor, which require at least +1 favored enemy. I also think that every 5 levels a ranger gets a new favored enemy and gets to choose where the bonuses go. For instance when hitting 5th level, you may leave goblinoids at +1, and have your new enemy be drow, at +2. At 10th level you may raise drow by 1, and add orcs at +2, leaving goblinoids at +1. Every level you must choose 1 new enemy and you may not choose more than 1 new enemy. It looks like this: Ranger 1st- Favored Enemy (1 point) 5th- Favored Enemy (2 points) 10th- Favored Enemy (3 points)* 15th- Favored Enemy (4 points)* 20th- Favored Enemy (5 points)* *- The maximum bonus for non-epic rangers is 5. At epic levels the maximum increases by 1 every 5 epic levels. The ranger is considered to be studying up on new enemies in-between these levels, and may roleplay it as such. This is much the same way a wizard knows two 3rd level spells upon hitting 5th level which he may pen in his book. Also, I ditch animal companions except for up to 1 HD/5 levels of ranger, this allows for a hawk or some-such. Additionally, my ranger gets a bonus feat every 5 levels, like a wizard, starting at 2nd level. Good stuff, Technik [/QUOTE]
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