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<blockquote data-quote="Stalker0" data-source="post: 568587" data-attributes="member: 5889"><p>Here's a few more I thought of</p><p></p><p>Pierce</p><p>You can strike multiple foes with a single shot.</p><p>Prereqs: Point Blank Shot, Precise Shot</p><p>Benefit: When using a ranged weapon that kills an opponent, the weapon can pierce the opponent and continue past. After a pierce, the range increments the weapon has flown increases by 2. If the weapon hits an opponent, make another attack roll. You can only make one pierce per attack.</p><p></p><p>Example, I fire a longbow that travels 100 feet and hits a goblin. The attack is at -2, but I hit and kill the goblin. The pierce adds 2 range increments or 200 feet, for 300 feet traveled. The arrow flies another 100 feet and hits another goblin, the distance is 400 feet or a -8 to the attack.</p><p></p><p>Tactics [Favored Enemy]</p><p>You outhink your enemies in advanced combat.</p><p>Prereqs: Favored Enemy, Expertise</p><p>You can apply your favored enemy bonus to disarm and trip rolls as well as grapple checks.</p><p>Special: This bonus also applies when being disarmed or tripped.</p><p></p><p>Infiltrator [Favored Enemy]</p><p>To beat them....you become them.</p><p>Prerequs: Humanoid Favored Enemy</p><p>Benefit: You gain a +10 bonus to your disguise checks when disguised as a humanoid favored enemy.</p><p></p><p>Note: This is mainly for those rangers that don't have spells.</p><p></p><p>Fearful Strike [Favored Enemy]</p><p>Your blows deal damage to an enemy's morale.</p><p>Prereqs: Favored Enemy +2, Intimidate 5 ranks.</p><p>Benefit: When striking a favored enemy, the enemy is entitled to a Will Save (DC = 10+ ranger level) or be shaken for 5 rounds. This applies only if the favored enemy bonus is +2 or higher.</p><p>Special: If a creature passes its save, the ability cannot be used again for one day.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 568587, member: 5889"] Here's a few more I thought of Pierce You can strike multiple foes with a single shot. Prereqs: Point Blank Shot, Precise Shot Benefit: When using a ranged weapon that kills an opponent, the weapon can pierce the opponent and continue past. After a pierce, the range increments the weapon has flown increases by 2. If the weapon hits an opponent, make another attack roll. You can only make one pierce per attack. Example, I fire a longbow that travels 100 feet and hits a goblin. The attack is at -2, but I hit and kill the goblin. The pierce adds 2 range increments or 200 feet, for 300 feet traveled. The arrow flies another 100 feet and hits another goblin, the distance is 400 feet or a -8 to the attack. Tactics [Favored Enemy] You outhink your enemies in advanced combat. Prereqs: Favored Enemy, Expertise You can apply your favored enemy bonus to disarm and trip rolls as well as grapple checks. Special: This bonus also applies when being disarmed or tripped. Infiltrator [Favored Enemy] To beat them....you become them. Prerequs: Humanoid Favored Enemy Benefit: You gain a +10 bonus to your disguise checks when disguised as a humanoid favored enemy. Note: This is mainly for those rangers that don't have spells. Fearful Strike [Favored Enemy] Your blows deal damage to an enemy's morale. Prereqs: Favored Enemy +2, Intimidate 5 ranks. Benefit: When striking a favored enemy, the enemy is entitled to a Will Save (DC = 10+ ranger level) or be shaken for 5 rounds. This applies only if the favored enemy bonus is +2 or higher. Special: If a creature passes its save, the ability cannot be used again for one day. [/QUOTE]
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