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<blockquote data-quote="The Souljourner" data-source="post: 1061220" data-attributes="member: 1622"><p>I'm having some trouble defining just what it is my character is supposed to be doing in HTH. I want him to be mobile, so wearing a big bulky shield doesn't seem to fit the concept. TWF is pretty underpowered for the number of feats you have to sink into it (and the fact that you have to have twice as many good weapons), and a two handed weapon definitely doesn't seem to fit with the highly mobile warrior.</p><p></p><p>I was originally thinking throwing axes would be cool... you can use them in HTH for the same damage as a shortsword, and then throw them when necessary. Plus, hatchets fit well into the woodsman style. However, I realized three things: </p><p></p><p>1.) Carrying enough hatchets around to last a couple rounds of throwing is going to look pretty silly. Who carries 6+ hatchets around?</p><p></p><p>2.) Thrown weapons require quickdraw, which while cool, is not one of the feats I'd put high on my very short list.</p><p></p><p>3.) At higher levels, you need your attacks to be magical. Thrown weapons are not ammunition, thus cannot all benefit from a single GMW, and do not gain a bonus from a single magic item, like bows confer on their ammunition.</p><p></p><p>So... all in all, although I love the idea of a ranger running around with a couple hatchets, throwing them as necessary, it just isn't very practical from a rules point of view.</p><p></p><p>Which leaves me back at the beginning... what does a highly mobile ranger use for melee weaponry?</p><p></p><p>{edit}</p><p></p><p>Yeah, I only noticed it because I was thinking hard about ranger feats... most people don't have the option to suck like that, rangers are just special <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1061220, member: 1622"] I'm having some trouble defining just what it is my character is supposed to be doing in HTH. I want him to be mobile, so wearing a big bulky shield doesn't seem to fit the concept. TWF is pretty underpowered for the number of feats you have to sink into it (and the fact that you have to have twice as many good weapons), and a two handed weapon definitely doesn't seem to fit with the highly mobile warrior. I was originally thinking throwing axes would be cool... you can use them in HTH for the same damage as a shortsword, and then throw them when necessary. Plus, hatchets fit well into the woodsman style. However, I realized three things: 1.) Carrying enough hatchets around to last a couple rounds of throwing is going to look pretty silly. Who carries 6+ hatchets around? 2.) Thrown weapons require quickdraw, which while cool, is not one of the feats I'd put high on my very short list. 3.) At higher levels, you need your attacks to be magical. Thrown weapons are not ammunition, thus cannot all benefit from a single GMW, and do not gain a bonus from a single magic item, like bows confer on their ammunition. So... all in all, although I love the idea of a ranger running around with a couple hatchets, throwing them as necessary, it just isn't very practical from a rules point of view. Which leaves me back at the beginning... what does a highly mobile ranger use for melee weaponry? {edit} Yeah, I only noticed it because I was thinking hard about ranger feats... most people don't have the option to suck like that, rangers are just special ;) -The Souljourner [/QUOTE]
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