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<blockquote data-quote="Plane Sailing" data-source="post: 492218" data-attributes="member: 114"><p>I, too was bothered by this. What I've done is make tracking with a DC of 20+ a class feature of rangers, in the same way that detecting traps with a DC 20+ is a class feature of rogues. Anyone can search for tracks with a DC of less then 20, but once it hits that magic number only someone with a class level can find the tracks.</p><p></p><p>This makes much more sense to me than the current mish-mash in the PHB. If you want to track, you NEED a level of ranger, just like if you want to find traps you NEED a level of rogue; balanced by the fact that simple traps and simple tracks can be found by anyone.</p><p></p><p>Secondly, I made following tracks always a function of [/]search[/i] and took Wilderness Lore out of the equation entirely. This has worked well so far.</p><p></p><p> </p><p></p><p>The solution which I use is to give the ranger +1 favoured enemy point per odd level, which can be stacked onto an existing enemy or used to start a new one. This provides a more fluid growth during a campaign. As an additional bonus, if you reach 20th level as a ranger you get an additional +1 to all of your favoured enemies (akin to the benefits Monks and Barbarians get if they stick it out to 20th level).</p><p></p><p>Another alternative is to do it the Neverwinter Nights way, and say that you start with one at +1, at 5th level you have two at +2, at 10th level it is three at +3 and so forth. This seems like a pretty decent idea, and I'd certainly consider it carefully if one of my players wanted to take that route.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 492218, member: 114"] I, too was bothered by this. What I've done is make tracking with a DC of 20+ a class feature of rangers, in the same way that detecting traps with a DC 20+ is a class feature of rogues. Anyone can search for tracks with a DC of less then 20, but once it hits that magic number only someone with a class level can find the tracks. This makes much more sense to me than the current mish-mash in the PHB. If you want to track, you NEED a level of ranger, just like if you want to find traps you NEED a level of rogue; balanced by the fact that simple traps and simple tracks can be found by anyone. Secondly, I made following tracks always a function of [/]search[/i] and took Wilderness Lore out of the equation entirely. This has worked well so far. The solution which I use is to give the ranger +1 favoured enemy point per odd level, which can be stacked onto an existing enemy or used to start a new one. This provides a more fluid growth during a campaign. As an additional bonus, if you reach 20th level as a ranger you get an additional +1 to all of your favoured enemies (akin to the benefits Monks and Barbarians get if they stick it out to 20th level). Another alternative is to do it the Neverwinter Nights way, and say that you start with one at +1, at 5th level you have two at +2, at 10th level it is three at +3 and so forth. This seems like a pretty decent idea, and I'd certainly consider it carefully if one of my players wanted to take that route. Cheers [/QUOTE]
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