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Ranger fight: PHB vs. UA
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6710799" data-attributes="member: 6801700"><p>I personally would love to see a Frankenstein mash-up of all three existing Ranger write-ups, based mostly off of the PHB version. Hide in Plain Sight is virtually useless, and Foe Slayer is interesting, but also very situational due to the tie to Favored Enemies. Honestly, what I'd love to see is Skirmisher's Stealth [UA Ranger Lvl 2 feature] (or something very similar) replace Hide in Plain Sight at level 10. Then replace Foe Slayer with Ambuscade [UA Ranger Lvl 1 feature, that most say is broken]. After that, I'd like to see a level two feature be added in that is Foe Slayer and Hunter's Mark combined, sort of. Hear me out: You can only use the ability once or twice a day, like Action Surge. But it functions exactly like Hunter's Mark (requires concentration and all) except you can't move the target around, even if it dies. But instead of adding 1d6 damage, you get Foe Slayer on it. Lasts for 8 hours. Slap this on a BBEG and it helps with either accuracy or damage, and if it gives your party the slip before it dies, you can track it better than anyone. </p><p></p><p>If we're going one step further, I would remove the few healing spells on the spell list, and replace Primeval Awareness with Poultices [Spell-less Variant from Modifying Classes UA]. I like all this because it actually incentivizes increasing your wisdom, beyond just being better at key skills. </p><p></p><p>And I've ranted long enough, but I also don't think the Beastmaster subclass is bad, but minor changes can be made that would make it feel more "Beastmaster"-y, while still not breaking balance. (Though I am in the camp that believes letting the beast attack without expending actions of your own is almost impossible to balance in any kind of satisfying way). </p><p></p><p>P.S. First post! This seems like a very great, well-rounded community.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6710799, member: 6801700"] I personally would love to see a Frankenstein mash-up of all three existing Ranger write-ups, based mostly off of the PHB version. Hide in Plain Sight is virtually useless, and Foe Slayer is interesting, but also very situational due to the tie to Favored Enemies. Honestly, what I'd love to see is Skirmisher's Stealth [UA Ranger Lvl 2 feature] (or something very similar) replace Hide in Plain Sight at level 10. Then replace Foe Slayer with Ambuscade [UA Ranger Lvl 1 feature, that most say is broken]. After that, I'd like to see a level two feature be added in that is Foe Slayer and Hunter's Mark combined, sort of. Hear me out: You can only use the ability once or twice a day, like Action Surge. But it functions exactly like Hunter's Mark (requires concentration and all) except you can't move the target around, even if it dies. But instead of adding 1d6 damage, you get Foe Slayer on it. Lasts for 8 hours. Slap this on a BBEG and it helps with either accuracy or damage, and if it gives your party the slip before it dies, you can track it better than anyone. If we're going one step further, I would remove the few healing spells on the spell list, and replace Primeval Awareness with Poultices [Spell-less Variant from Modifying Classes UA]. I like all this because it actually incentivizes increasing your wisdom, beyond just being better at key skills. And I've ranted long enough, but I also don't think the Beastmaster subclass is bad, but minor changes can be made that would make it feel more "Beastmaster"-y, while still not breaking balance. (Though I am in the camp that believes letting the beast attack without expending actions of your own is almost impossible to balance in any kind of satisfying way). P.S. First post! This seems like a very great, well-rounded community. [/QUOTE]
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