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Ranger fight: PHB vs. UA
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<blockquote data-quote="Gadget" data-source="post: 6711507" data-attributes="member: 23716"><p>Agreed. In particular, people not realizing that the 'favored enemy' feature is now a 'ribbon' (at least until Foe-slayer kicks in), and don't realize that there are many other features that are meant to give the Ranger combat boost (how successful these features are is up for debate). I will disagree that the PHB Ranger could use some improvement, particularly the Beastmaster. Personally, I'm not a big fan of the whole 'pet' aspect and don't feel it should be a major aspect of the class, but WOTC need to come up with second sub-class and this is what came out. I would prefer if this was handled by an 'Animal Friendship' spell and the handle animal skill or equivalent. </p><p></p><p></p><p></p><p>I agree that this is certainly one way to do it, even an elegant way. It seems that this is indeed more or less what WOTC settled upon in the PHB, particularly after all the flak generated in 4e about martial abilities that were too 'magical'. Easier to just let the the tried and true D&D magic system handle most of these abilities. Besides the problem of not enough spells, there is also the issue of 'needing' to use Hunter's Mark and such all the time to keep up, so to speak, while not being able to use the more utility or flavorful options. This hearkens back to the 4e philosophy of 'silo-ing' different abilities so they are not competing for the same resource. </p><p></p><p></p><p></p><p></p><p>Yes, this is the problem with hanging the Ranger's hat on spell casting. Perhaps something like the Warlock's invocations could be used to modify the base abilities? I don't know. On the other hand, I thought the earlier UA Spelless Ranger had a lot of merit as well.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6711507, member: 23716"] Agreed. In particular, people not realizing that the 'favored enemy' feature is now a 'ribbon' (at least until Foe-slayer kicks in), and don't realize that there are many other features that are meant to give the Ranger combat boost (how successful these features are is up for debate). I will disagree that the PHB Ranger could use some improvement, particularly the Beastmaster. Personally, I'm not a big fan of the whole 'pet' aspect and don't feel it should be a major aspect of the class, but WOTC need to come up with second sub-class and this is what came out. I would prefer if this was handled by an 'Animal Friendship' spell and the handle animal skill or equivalent. I agree that this is certainly one way to do it, even an elegant way. It seems that this is indeed more or less what WOTC settled upon in the PHB, particularly after all the flak generated in 4e about martial abilities that were too 'magical'. Easier to just let the the tried and true D&D magic system handle most of these abilities. Besides the problem of not enough spells, there is also the issue of 'needing' to use Hunter's Mark and such all the time to keep up, so to speak, while not being able to use the more utility or flavorful options. This hearkens back to the 4e philosophy of 'silo-ing' different abilities so they are not competing for the same resource. Yes, this is the problem with hanging the Ranger's hat on spell casting. Perhaps something like the Warlock's invocations could be used to modify the base abilities? I don't know. On the other hand, I thought the earlier UA Spelless Ranger had a lot of merit as well. [/QUOTE]
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Ranger fight: PHB vs. UA
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