Nifft
Penguin Herder
"May the Horns of Cernunos run ever red with the blood of his foes!" -- Bjorn Wulfang
Cernunos is known by many names: the Horned Hunter, the Stormlord, the Thundering Stag, and the Blade of Fate are a few of them. His aspects include the Beastslayer (an Apollo-like slayer of monsters), the Caller of the Wild Hunt (central figure in a Mardi Gras-like social inversion celebration), and the Taker of the Yearling (red-eyed smokey demonic figure who spares only those who sacrifice others to his name). His obediences include:
* Pyres of worthy warriors at dusk
* Dedicated kill of an enemy (requires move-equivalent action immediately prior to delivering deathblow)
* The Wild Hunt: a yearly spring feast and celebration in which all are considered social equals
* Yearling Pyre: a yearly winter ceremony in which a number of foes of a community are bound within a huge wicker effigy of Cernunos (man-with-stag-horns aspect) and burned alive
The Bloodhorn
The Bloodhorns are consumate predators. They see their place as the natural top of Nature's food chain. Whether they choose to use their powers for good or evil -- or for neither -- is a choice left up to each individual. They draw upon their deity's power, which manifests itself in synergy with the power they draw from Nature.
Requirements:
- Alignment: Any Chaotic
- BAB: +6
- Feat: Track, Alertness
- Skill: Wilderness Lore 8 ranks, Spot 4 ranks, Listen 4 ranks
- Spells: Ability to cast 1st level Ranger spells
- Special: Must be recommeneded by an existing member and complete a quest for the sponsoring deity (Cernunos)
Class Benefits:
Hit Die: d8
BAB: as Fighter
Good Saves: Fort, Will
Bad Save: Reflex
Skill Points: 4 + Int bonus/level
Class Skills: Bluff, Climb, Disguise, Gather Information, Heal, Hide, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Ride, Scry, Search, Sense Motive, Spot, Swim, Use Rope, Wilderness Lore
Abilities by Level:
Special Abilities:
* Bonus Spells (Ex): The Bloodhorn gains spells of the indicated level. These spells are considered part of his Ranger spell list.
1. Bane, Comprehend Languages, Detect Magic, Doom, Entropic Shield, Faerie Fire, Magic Weapon, Obscuring Mist
2. Alter Self, Barkskin, Bull's Strength, Cat's Grace, Darkvision, Endurance, See Invisibility, Scent
3. Call Lightning, Dispel Magic, Dominate Animal, Greater Magic Weapon, Locate Object
4. Chaos Hammer, Dimensional Anchor, Locate Creature, Scrying, Tongues, True Seeing
* Subdual Proficency (Ex): The Bloodhorn may make choose to do subdual damage without taking a -4 penalty on his attack roll.
* Cernunos' Favor (Su): The Bloodhorn chooses four Bloodhorn class skills. He may add a Divine bonus to these skill checks. The value of the Divine bonus is the value listed.
* Sneak Attack (Ex): The Bloodhorn learns to target vital areas. A Bloodhorn who chooses to do subdual damage with his weapon applies all Sneak Attack damage as subdual damage as well.
* Faster Tracking (Ex): The Bloodhorn may track at full speed with the listed penalty (in place of the normal -5 penalty).
* Woodland Stride (Su): As the Druidic class ability.
* Trailblazing (Ex): The Bloodhorn may create a quicker trail for his companions. One companion per Bloodhorn level may travel at full speed through
* Uncanny Tracking (Ex): The Bloodhorn can track a trail which has been masked by magic, including Pass Without Trace and a Druid's Trackless Step ability, albeit with a -10 penalty.
Cernunos is known by many names: the Horned Hunter, the Stormlord, the Thundering Stag, and the Blade of Fate are a few of them. His aspects include the Beastslayer (an Apollo-like slayer of monsters), the Caller of the Wild Hunt (central figure in a Mardi Gras-like social inversion celebration), and the Taker of the Yearling (red-eyed smokey demonic figure who spares only those who sacrifice others to his name). His obediences include:
* Pyres of worthy warriors at dusk
* Dedicated kill of an enemy (requires move-equivalent action immediately prior to delivering deathblow)
* The Wild Hunt: a yearly spring feast and celebration in which all are considered social equals
* Yearling Pyre: a yearly winter ceremony in which a number of foes of a community are bound within a huge wicker effigy of Cernunos (man-with-stag-horns aspect) and burned alive
The Bloodhorn
The Bloodhorns are consumate predators. They see their place as the natural top of Nature's food chain. Whether they choose to use their powers for good or evil -- or for neither -- is a choice left up to each individual. They draw upon their deity's power, which manifests itself in synergy with the power they draw from Nature.
Requirements:
- Alignment: Any Chaotic
- BAB: +6
- Feat: Track, Alertness
- Skill: Wilderness Lore 8 ranks, Spot 4 ranks, Listen 4 ranks
- Spells: Ability to cast 1st level Ranger spells
- Special: Must be recommeneded by an existing member and complete a quest for the sponsoring deity (Cernunos)
Class Benefits:
Hit Die: d8
BAB: as Fighter
Good Saves: Fort, Will
Bad Save: Reflex
Skill Points: 4 + Int bonus/level
Class Skills: Bluff, Climb, Disguise, Gather Information, Heal, Hide, Intimidate, Intuit Direction, Jump, Listen, Move Silently, Ride, Scry, Search, Sense Motive, Spot, Swim, Use Rope, Wilderness Lore
Abilities by Level:
Code:
BAB F / R / W Spells Special
1) +1 +2 +0 +2 -- Subdual Proficency, Cernunos' Favor +1
2) +2 +3 +0 +3 +1 Ranger Bonus Spells 1, Faster Tracking -4
3) +3 +3 +1 +3 +1 Ranger Wilderness Stride, Cernunos' Favor +2
4) +4 +4 +1 +4 +1 Ranger Faster Tracking -3, Sneak Attack +1d6
5) +5 +4 +1 +4 +1 Ranger Bonus Spells 2, Trailblazing, Cernunos' Favor +3
6) +6 +5 +2 +5 -- Faster Tracking -2
7) +7 +5 +2 +5 +1 Ranger Sneak Attack +2d6, Uncanny Tracking, Cernunos' Favor +4
8) +8 +6 +2 +6 +1 Ranger Bonus Spells 3, Faster Tracking -1
9) +9 +6 +3 +6 +1 Ranger Cernunos' Favor +5
10) +10 +7 +3 +7 +1 Ranger Bonus Spells 4, Faster Tracking 0, Sneak Attack +3d6
Special Abilities:
* Bonus Spells (Ex): The Bloodhorn gains spells of the indicated level. These spells are considered part of his Ranger spell list.
1. Bane, Comprehend Languages, Detect Magic, Doom, Entropic Shield, Faerie Fire, Magic Weapon, Obscuring Mist
2. Alter Self, Barkskin, Bull's Strength, Cat's Grace, Darkvision, Endurance, See Invisibility, Scent
3. Call Lightning, Dispel Magic, Dominate Animal, Greater Magic Weapon, Locate Object
4. Chaos Hammer, Dimensional Anchor, Locate Creature, Scrying, Tongues, True Seeing
* Subdual Proficency (Ex): The Bloodhorn may make choose to do subdual damage without taking a -4 penalty on his attack roll.
* Cernunos' Favor (Su): The Bloodhorn chooses four Bloodhorn class skills. He may add a Divine bonus to these skill checks. The value of the Divine bonus is the value listed.
* Sneak Attack (Ex): The Bloodhorn learns to target vital areas. A Bloodhorn who chooses to do subdual damage with his weapon applies all Sneak Attack damage as subdual damage as well.
* Faster Tracking (Ex): The Bloodhorn may track at full speed with the listed penalty (in place of the normal -5 penalty).
* Woodland Stride (Su): As the Druidic class ability.
* Trailblazing (Ex): The Bloodhorn may create a quicker trail for his companions. One companion per Bloodhorn level may travel at full speed through
* Uncanny Tracking (Ex): The Bloodhorn can track a trail which has been masked by magic, including Pass Without Trace and a Druid's Trackless Step ability, albeit with a -10 penalty.
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