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*Dungeons & Dragons
ranger getting caught all of time---What to do?
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<blockquote data-quote="Gimul" data-source="post: 6823793" data-attributes="member: 6778088"><p>Really depends on the terrain, general situation (how likely and what you are expecting to encounter), and what means of communication are at you disposal. Could be 30', could be half a mile or more.</p><p></p><p>Depends on the specific tactics of your group and what you are expecting to encounter. Allowing for some basic assumptions... the following should be relatively sound for general purpose travel: Ranger on point; followed by a fighter and the cleric; sorcerer, with the two rogues flanked out to either side (how far depends heavily on the situation); other fighter on rear guard.</p><p>If expecting heavy resistance, you might consider a "wall" of: Fighter, Cleric, Fighter; followed by your rogues; with the ranger and sorcerer in the back.</p><p></p><p>Try different options and see what works for you. Some general concepts to consider: protect you more vulnerable party members (low ac, low hp); make use of stealth and perception; ensure that if violence is necessary everyone is able to engage targets and assist allies; define the rules of engagement ahead of time; try not to isolate party members and have those scouting ahead and/or to the flanks check in at pre-defined intervals.</p></blockquote><p></p>
[QUOTE="Gimul, post: 6823793, member: 6778088"] Really depends on the terrain, general situation (how likely and what you are expecting to encounter), and what means of communication are at you disposal. Could be 30', could be half a mile or more. Depends on the specific tactics of your group and what you are expecting to encounter. Allowing for some basic assumptions... the following should be relatively sound for general purpose travel: Ranger on point; followed by a fighter and the cleric; sorcerer, with the two rogues flanked out to either side (how far depends heavily on the situation); other fighter on rear guard. If expecting heavy resistance, you might consider a "wall" of: Fighter, Cleric, Fighter; followed by your rogues; with the ranger and sorcerer in the back. Try different options and see what works for you. Some general concepts to consider: protect you more vulnerable party members (low ac, low hp); make use of stealth and perception; ensure that if violence is necessary everyone is able to engage targets and assist allies; define the rules of engagement ahead of time; try not to isolate party members and have those scouting ahead and/or to the flanks check in at pre-defined intervals. [/QUOTE]
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ranger getting caught all of time---What to do?
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