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General Tabletop Discussion
*Dungeons & Dragons
ranger getting caught all of time---What to do?
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<blockquote data-quote="Noctem" data-source="post: 6826019" data-attributes="member: 6801315"><p>Thanks for posting, you've answered some of the questions we had <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Studded leather does not cause disadvantage on stealth rolls, you're correct about that.</p><p></p><p>How you got caught is a little vague, but essentially if you hide and are clearly seen by anyone that would consider you a threat (though this point is largely left up to the DM), you would lose hidden and be presumably caught automatically. Though really you should be able to run or something? Maybe you can give us more information on this point so that we can double check that everything is being run correctly.</p><p></p><p>Your build sounds good. Archery offsets the penalty from Sharpshooter pretty well and if you're hiding, you should be able to get advantage which will largely negate it completely. Opponents shouldn't have very high AC at the levels you're at. I would recommend getting some ability score bonuses next so that you can boost your character overall. Dexterity is especially amazing for you since it boosts everything you care about: Attack bonus, damage bonus, AC, Initiative, relevant skills, etc.. So that should be your next focus. OR you could go for a multiclass. Rogue being the obvious one for example. You could also go Fighter though because they get many interesting benefits. Action Surge for example. Self healing. You could grab the Defense fighting style for +1 AC. Once you get to level 3 fighter you grab Battle Master for the maneuvers and other things. Then I would just keep going in that to get the extra feats / Ability score improvements that only fighters get which will quickly offset not getting them as quickly as a pure Ranger. You get an extra one at 6 and 14th. That's something only the Fighter can do. Damage will be very solid and you get lots of attacks.</p><p></p><p>And yeah, a Ranger or Rogue using their skills to find poisons is totally par for the course. Rangers use their nature stuff, rogues use their connections. I would expect to be asked if I was your DM.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6826019, member: 6801315"] Thanks for posting, you've answered some of the questions we had :) Studded leather does not cause disadvantage on stealth rolls, you're correct about that. How you got caught is a little vague, but essentially if you hide and are clearly seen by anyone that would consider you a threat (though this point is largely left up to the DM), you would lose hidden and be presumably caught automatically. Though really you should be able to run or something? Maybe you can give us more information on this point so that we can double check that everything is being run correctly. Your build sounds good. Archery offsets the penalty from Sharpshooter pretty well and if you're hiding, you should be able to get advantage which will largely negate it completely. Opponents shouldn't have very high AC at the levels you're at. I would recommend getting some ability score bonuses next so that you can boost your character overall. Dexterity is especially amazing for you since it boosts everything you care about: Attack bonus, damage bonus, AC, Initiative, relevant skills, etc.. So that should be your next focus. OR you could go for a multiclass. Rogue being the obvious one for example. You could also go Fighter though because they get many interesting benefits. Action Surge for example. Self healing. You could grab the Defense fighting style for +1 AC. Once you get to level 3 fighter you grab Battle Master for the maneuvers and other things. Then I would just keep going in that to get the extra feats / Ability score improvements that only fighters get which will quickly offset not getting them as quickly as a pure Ranger. You get an extra one at 6 and 14th. That's something only the Fighter can do. Damage will be very solid and you get lots of attacks. And yeah, a Ranger or Rogue using their skills to find poisons is totally par for the course. Rangers use their nature stuff, rogues use their connections. I would expect to be asked if I was your DM. [/QUOTE]
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ranger getting caught all of time---What to do?
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