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Ranger Hide in Plain Sight...useful?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6886418" data-attributes="member: 6787650"><p>I've always wanted to use this ability on a Hunter ranger (for Volley), plus three levels of Assassins, to terrorize orcs.</p><p></p><p>Realistically though, you're right, it would be hard to use right at a typical D&D table. At least you can use it while concentrating on Conjure Animals, so you can send your giant spiders ahead to look for prey while you stay behind ready to ambush anything that follows them.</p><p></p><p>"Surprise is what happens when something you saw all along turns out to be not what you thought." That's how you win deadly battles, and how you maximize your wins after a battle by picking off all the stragglers: offer the enemy an easy target that he will deploy enough forces against to ensure a kill, and then mousetrap his forces with your own actually-larger force so that none of his guys escape. In that scenario, a high Stealth bonus is great--but D&D is calibrated by default so that those kinds of battles don't happen.</p><p></p><p>I dunno, man. It's a great ability on paper, and I think it would be fun in a solo campaign--but probably not much fun in a regular party-based campaign.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6886418, member: 6787650"] I've always wanted to use this ability on a Hunter ranger (for Volley), plus three levels of Assassins, to terrorize orcs. Realistically though, you're right, it would be hard to use right at a typical D&D table. At least you can use it while concentrating on Conjure Animals, so you can send your giant spiders ahead to look for prey while you stay behind ready to ambush anything that follows them. "Surprise is what happens when something you saw all along turns out to be not what you thought." That's how you win deadly battles, and how you maximize your wins after a battle by picking off all the stragglers: offer the enemy an easy target that he will deploy enough forces against to ensure a kill, and then mousetrap his forces with your own actually-larger force so that none of his guys escape. In that scenario, a high Stealth bonus is great--but D&D is calibrated by default so that those kinds of battles don't happen. I dunno, man. It's a great ability on paper, and I think it would be fun in a solo campaign--but probably not much fun in a regular party-based campaign. [/QUOTE]
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