Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Ranger Hunter modification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScuroNotte" data-source="post: 6704016" data-attributes="member: 6792788"><p>Expertise (New)</p><p>At 1st level, your proficiency for the Survival skill is doubled if it is a known skill.</p><p></p><p>Favored Enemy</p><p>Choose one humanoid and one non- humanoid. Choose one of each again at levels 6 and 14.</p><p></p><p>Natural Explorer (Change)</p><p> Choose two types of favored terrains: arctic, coast, desert, forest, grassland, mountain, swamp, the Underdark, or urban. When you make an Intelligence or Wisdom skill (Excluding Survival), you double the proficiency. You choose additional favored terrain types at 6th and 10th level.</p><p></p><p>Primeval Awareness (Change)</p><p>You do know the general direction. You can use this feature a number of times equal to 1 + your Wisdom modifier, minimum 1. When you finish a short or long rest, you regain all expended uses.</p><p></p><p></p><p>Ability Score Improvement</p><p>No Change.</p><p></p><p></p><p>Fighting Style (Change)</p><p></p><p>GREAT WEAPON FIGHTING (Added)</p><p></p><p>Two-Weapon Fighting (New)</p><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p><p>Dual Wielder - All attacks are part of the attack action, not bonus action.</p><p></p><p></p><p>Extra Attack</p><p>No Change</p><p></p><p></p><p>Hunter's Prey</p><p>At 6th level, you have advantage on Concentration savings throws to maintain spells when you take damage.</p><p></p><p></p><p>Land’s Stride</p><p>No Change</p><p></p><p>Hide in Plain Sight</p><p>Eliminated for Stealth Expertise</p><p></p><p></p><p>Feral Senses</p><p>Gained at 14th level.</p><p></p><p></p><p>Vanish (Change)</p><p>Added Dash as bonus action.</p><p></p><p></p><p>Improved Hunter's Prey</p><p>At 19th level, Favored Enemy have disadvantage on attacks against you. You also can not be charmed, frightened, or possessed by them.</p><p></p><p></p><p>Foe Slayer (Change)</p><p>20th level, Once on each of your turns, you can add your Wisdom modifier to your attack or damage roll to an attack you make against ANY FOE.</p><p></p><p></p><p></p><p>Spell Casting</p><p></p><p>Number spells known based on half Ranger level plus Wisdom modifier.</p><p>Can change spells known after long rest</p><p></p><p>Add to Ranger's Spell List</p><p></p><p></p><p>1st level</p><p>Protection from Evil/Good - They should have some defense against creatures in the Favored Enemy category.</p><p></p><p></p><p>3rd level</p><p>Dispel Magic - Many of the Favored Emeny have spell casting abilities. Rangers would be expected to possess some countermeasure.</p><p></p><p>Elemental Weapon - Rangers should be able to adapt and handle certain creatures who may be immune or susceptible to certain forms of damage.</p><p></p><p>Tongues - need to be able to understand creatures they are spying/tracking </p><p></p><p></p><p>Also</p><p></p><p>Rename Swift Quiver to Swift Attack. The 2 extra attacks can be with either with range or melee weapons.</p><p></p><p></p><p>Spell casting Ability</p><p>No Change</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 6704016, member: 6792788"] Expertise (New) At 1st level, your proficiency for the Survival skill is doubled if it is a known skill. Favored Enemy Choose one humanoid and one non- humanoid. Choose one of each again at levels 6 and 14. Natural Explorer (Change) Choose two types of favored terrains: arctic, coast, desert, forest, grassland, mountain, swamp, the Underdark, or urban. When you make an Intelligence or Wisdom skill (Excluding Survival), you double the proficiency. You choose additional favored terrain types at 6th and 10th level. Primeval Awareness (Change) You do know the general direction. You can use this feature a number of times equal to 1 + your Wisdom modifier, minimum 1. When you finish a short or long rest, you regain all expended uses. Ability Score Improvement No Change. Fighting Style (Change) GREAT WEAPON FIGHTING (Added) Two-Weapon Fighting (New) When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Dual Wielder - All attacks are part of the attack action, not bonus action. Extra Attack No Change Hunter's Prey At 6th level, you have advantage on Concentration savings throws to maintain spells when you take damage. Land’s Stride No Change Hide in Plain Sight Eliminated for Stealth Expertise Feral Senses Gained at 14th level. Vanish (Change) Added Dash as bonus action. Improved Hunter's Prey At 19th level, Favored Enemy have disadvantage on attacks against you. You also can not be charmed, frightened, or possessed by them. Foe Slayer (Change) 20th level, Once on each of your turns, you can add your Wisdom modifier to your attack or damage roll to an attack you make against ANY FOE. Spell Casting Number spells known based on half Ranger level plus Wisdom modifier. Can change spells known after long rest Add to Ranger's Spell List 1st level Protection from Evil/Good - They should have some defense against creatures in the Favored Enemy category. 3rd level Dispel Magic - Many of the Favored Emeny have spell casting abilities. Rangers would be expected to possess some countermeasure. Elemental Weapon - Rangers should be able to adapt and handle certain creatures who may be immune or susceptible to certain forms of damage. Tongues - need to be able to understand creatures they are spying/tracking Also Rename Swift Quiver to Swift Attack. The 2 extra attacks can be with either with range or melee weapons. Spell casting Ability No Change [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Ranger Hunter modification
Top