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<blockquote data-quote="doctorbadwolf" data-source="post: 9856038" data-attributes="member: 6704184"><p>Yeah the essentials utility powers for the scout and hunter also fed back into the original Ranger and improved it's flavour a bit, though obviously not as much as having wilderness knacks did for the E versions. </p><p></p><p>The class has almost nothing contributing to it meeting the identity of the ranger anymore <em>except for the spells</em>, which IMO is a complete failure. Spells cannot carry a class in terms of identity, unless the entire identity of the class is spellcraft itself, a la the wizard. </p><p></p><p>For sure, and I like those elements, but without a strong core class identity (and frustrating basic gameplay loop in combat, and lackluster later level features) it just falls flat. </p><p>And even ranger flexibility falls a little flat since you can't change more than 1 spell per day, and don't get any "expert" general skill feature like jack of all trades or reliable talent, you get to be an expert in one skill and get a climb and swim speed eventually, and that's it. Then having your flexibility be in subclass choice and somewhat in spells (though a broader spell list is needed to really sell that) is countered by spells being mostly locked in once chosen and subclasses being totally locked in at level 3. </p><p></p><p>Deft Explorer would sell the identity more if it were a boost to several skills, similar to jack of all trades, but otherwise sure. And Hunter's Mark is just poorly designed so making it so core to the class makes the class unavoidably frustrating for anyone who actually wants to use all their class features <em>and</em> actually play the ranger as having spell based versatility, because almost all of the spells worth using have concentration. Even Ensaring Strike, as if they only learned that lesson for the paladin but not for the ranger. </p><p></p><p>I agree with all of these as being good ideas, absolutely. </p><p></p><p>Yeah even just making hunters mark confer automatic advantage even if you have disadvantage would make the capstone feel cool, and that isn't actually much of a boost at that level. </p><p></p><p>But yeah hunter and beastmaster need spells. BM i would accept being able to cast self spells on your companion as a replacement for bonus spells, maybe.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9856038, member: 6704184"] Yeah the essentials utility powers for the scout and hunter also fed back into the original Ranger and improved it's flavour a bit, though obviously not as much as having wilderness knacks did for the E versions. The class has almost nothing contributing to it meeting the identity of the ranger anymore [I]except for the spells[/I], which IMO is a complete failure. Spells cannot carry a class in terms of identity, unless the entire identity of the class is spellcraft itself, a la the wizard. For sure, and I like those elements, but without a strong core class identity (and frustrating basic gameplay loop in combat, and lackluster later level features) it just falls flat. And even ranger flexibility falls a little flat since you can't change more than 1 spell per day, and don't get any "expert" general skill feature like jack of all trades or reliable talent, you get to be an expert in one skill and get a climb and swim speed eventually, and that's it. Then having your flexibility be in subclass choice and somewhat in spells (though a broader spell list is needed to really sell that) is countered by spells being mostly locked in once chosen and subclasses being totally locked in at level 3. Deft Explorer would sell the identity more if it were a boost to several skills, similar to jack of all trades, but otherwise sure. And Hunter's Mark is just poorly designed so making it so core to the class makes the class unavoidably frustrating for anyone who actually wants to use all their class features [I]and[/I] actually play the ranger as having spell based versatility, because almost all of the spells worth using have concentration. Even Ensaring Strike, as if they only learned that lesson for the paladin but not for the ranger. I agree with all of these as being good ideas, absolutely. Yeah even just making hunters mark confer automatic advantage even if you have disadvantage would make the capstone feel cool, and that isn't actually much of a boost at that level. But yeah hunter and beastmaster need spells. BM i would accept being able to cast self spells on your companion as a replacement for bonus spells, maybe. [/QUOTE]
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