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<blockquote data-quote="el-remmen" data-source="post: 9856071" data-attributes="member: 11"><p>I replaced Favored Enemy with Hunter's Vision. </p><p></p><h4>Hunter’s Vision</h4><p>You are an expert at discovering an enemy’s weaknesses, especially an enemy native to your favored terrain. As a Bonus Action you may designate a target within 90 feet that you can see or hear as your prey, marking them in your mind and with your senses. You have Advantage on Wisdom (Survival) or Intelligence (Investigation) checks to track your prey, as well as Wisdom (Perception) checks to find them. In addition, you deal an extra 1d6 of damage to the target whenever you hit it with a weapon attack or +1d8 if it is a creature native to your favored terrain. This extra damage increases with your ranger level (as noted on the Ranger Table).</p><p></p><p>You can have only one creature designated as your prey at a time. Your designation lasts until your next Long Rest, or until you designate a new creature as your prey. You may designate prey a number of times equal to your proficiency bonus between Short or Long rests.</p><p></p><p>At higher levels, you gain additional abilities against your marked prey. The levels I choose are based on my 10 level hack of 5e, but 1 of them gives you a chance to Daze the prey and later to make their speed 0 until the beginning of your next turn when you hit them (in addition to the bonus damage). The hunter subclass also grants other abilities connected to Hunter's Vision.</p><p></p><p>Also my rangers only get spells if they choose the "Warden" subclass, otherwise no spells for them.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9856071, member: 11"] I replaced Favored Enemy with Hunter's Vision. [HEADING=3]Hunter’s Vision[/HEADING] You are an expert at discovering an enemy’s weaknesses, especially an enemy native to your favored terrain. As a Bonus Action you may designate a target within 90 feet that you can see or hear as your prey, marking them in your mind and with your senses. You have Advantage on Wisdom (Survival) or Intelligence (Investigation) checks to track your prey, as well as Wisdom (Perception) checks to find them. In addition, you deal an extra 1d6 of damage to the target whenever you hit it with a weapon attack or +1d8 if it is a creature native to your favored terrain. This extra damage increases with your ranger level (as noted on the Ranger Table). You can have only one creature designated as your prey at a time. Your designation lasts until your next Long Rest, or until you designate a new creature as your prey. You may designate prey a number of times equal to your proficiency bonus between Short or Long rests. At higher levels, you gain additional abilities against your marked prey. The levels I choose are based on my 10 level hack of 5e, but 1 of them gives you a chance to Daze the prey and later to make their speed 0 until the beginning of your next turn when you hit them (in addition to the bonus damage). The hunter subclass also grants other abilities connected to Hunter's Vision. Also my rangers only get spells if they choose the "Warden" subclass, otherwise no spells for them. [/QUOTE]
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