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<blockquote data-quote="Corinnguard" data-source="post: 9856273" data-attributes="member: 7033886"><p>My favorite version of the Ranger is Laser Llama's version of the class. Reasons being:</p><p></p><p>*You get a Fighting Style at 1st level instead of 2nd level. </p><p>*You receive Knacks at 1st level that allow you to customize the class even further.</p><p>*They are prepared Half-Casters. With every long rest, they get to select which spells they are going to use on a given day of an adventure. They aren't going to get stuck with a spell that doesn't work well for them until they reach the next level. There aren't that many Ranger spells at 1st level and 2nd level that are really good IMO. </p><p>*Ranger's Quarry, Laser Llama's take on HM. It's a class feature and not a spell that requires concentration. The duration of its' benefits and the amount of bonus damage scale up well together. From 1 hour to indefinite and from a d4 to a d12. </p><p>*Laser Llama's take on the Hunter subclass includes an extended list of spells. Ditto for the Beast Master subclass. I also think this take on the subclass could pair well with another of Laser Llama's subclasses. <em>The Marksman</em> subclass for the Alternate Fighter. </p><p></p><p>And for those of you who like psionics in your game, Laser Llama has a psionic subclass for the Ranger. The Nomad.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9856273, member: 7033886"] My favorite version of the Ranger is Laser Llama's version of the class. Reasons being: *You get a Fighting Style at 1st level instead of 2nd level. *You receive Knacks at 1st level that allow you to customize the class even further. *They are prepared Half-Casters. With every long rest, they get to select which spells they are going to use on a given day of an adventure. They aren't going to get stuck with a spell that doesn't work well for them until they reach the next level. There aren't that many Ranger spells at 1st level and 2nd level that are really good IMO. *Ranger's Quarry, Laser Llama's take on HM. It's a class feature and not a spell that requires concentration. The duration of its' benefits and the amount of bonus damage scale up well together. From 1 hour to indefinite and from a d4 to a d12. *Laser Llama's take on the Hunter subclass includes an extended list of spells. Ditto for the Beast Master subclass. I also think this take on the subclass could pair well with another of Laser Llama's subclasses. [I]The Marksman[/I] subclass for the Alternate Fighter. And for those of you who like psionics in your game, Laser Llama has a psionic subclass for the Ranger. The Nomad. [/QUOTE]
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