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<blockquote data-quote="Minigiant" data-source="post: 9857711" data-attributes="member: 63508"><p>The biggest issue is page space.</p><p></p><p>If you aren't doubling up and reusing the text of spells via the references the ranger section balloons in size. WOTC would <strong>never.</strong> Even more 3pp don't give the ranger the room.</p><p></p><p>Look at 2014's Natural Explorer.</p><ol> <li data-xf-list-type="ol">Difficult terrain doesn’t slow your group’s travel.</li> <li data-xf-list-type="ol">Your group can’t become lost except by magical means.</li> <li data-xf-list-type="ol">Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li> <li data-xf-list-type="ol">If you are traveling alone, you can move stealthily at a normal pace.</li> <li data-xf-list-type="ol">When you forage, you find twice as much food as you normally would.</li> <li data-xf-list-type="ol">While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li> </ol><p>That's 6 bullet points. 6 sentences. And <strong>Natural Explorer </strong>is a Tier 1 Feature. So you'd have to do it 3 more times.</p><p></p><p><strong>Favored Enemy</strong> is 4 long sentences. So 4 tiers of that is 7-16 sentences.</p><p><strong>Nonmagical healing</strong> is at least 4 sentences. 10 more sentences.</p><p><strong>Beast Companion. </strong>HA. 3 stat blocks and at least 2 pargraphs.</p><p>Favored Foe, Tireless, Deft Exploror, Nature's Veil, Feral Sense, Vanish. </p><p>You are hitting 3 pages easy. And 5 if you do it right and add art.</p><p>This is my biggest gripe with most ranger knack homebrews. It's usually a page and a half of "weak" Tier 1 stuff that becomes irrelevant at level 6 if your party has a full spellcaster.</p><p></p><p>Warlocks manage because a lot of Invocations are "You can cast SPELL at will" or "You can cast SPELL once pr long rest".</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9857711, member: 63508"] The biggest issue is page space. If you aren't doubling up and reusing the text of spells via the references the ranger section balloons in size. WOTC would [B]never.[/B] Even more 3pp don't give the ranger the room. Look at 2014's Natural Explorer. [LIST=1] [*]Difficult terrain doesn’t slow your group’s travel. [*]Your group can’t become lost except by magical means. [*]Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. [*]If you are traveling alone, you can move stealthily at a normal pace. [*]When you forage, you find twice as much food as you normally would. [*]While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. [/LIST] That's 6 bullet points. 6 sentences. And [B]Natural Explorer [/B]is a Tier 1 Feature. So you'd have to do it 3 more times. [B]Favored Enemy[/B] is 4 long sentences. So 4 tiers of that is 7-16 sentences. [B]Nonmagical healing[/B] is at least 4 sentences. 10 more sentences. [B]Beast Companion. [/B]HA. 3 stat blocks and at least 2 pargraphs. Favored Foe, Tireless, Deft Exploror, Nature's Veil, Feral Sense, Vanish. You are hitting 3 pages easy. And 5 if you do it right and add art. This is my biggest gripe with most ranger knack homebrews. It's usually a page and a half of "weak" Tier 1 stuff that becomes irrelevant at level 6 if your party has a full spellcaster. Warlocks manage because a lot of Invocations are "You can cast SPELL at will" or "You can cast SPELL once pr long rest". [/QUOTE]
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